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    <title>topic Re: obj guidelines in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525984#M7184</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;obj itself does not have a file size limit since it's an ascii format ( pure text ).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;means also that you may face some issues in performance compared to a binary format such as fbx. but I like obj a lot and use it extensively.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;mtl supports mostly :&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;- texture&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;- alpha&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;- specularity&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'd not really use it for other things. Not perfectly sure if even bump maps and normal maps and such are supported. would have to check in the obj specification.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;WebGL :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;WebGL scenes are can handle large amounts of geometries, but rather for offline use. Rule of thumb : don't go over 30 MB (!!!) .3ws zipped file, since it takes a lot of time to download for other people.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;let me know if you have more questions !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 11 Feb 2013 08:53:14 GMT</pubDate>
    <dc:creator>MatthiasBuehler1</dc:creator>
    <dc:date>2013-02-11T08:53:14Z</dc:date>
    <item>
      <title>obj guidelines</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525983#M7183</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hello i would like to know if there are guidelines on how city engine reads obj files especially &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;The mtl files.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;What material channels are read and how are they interpited in CE.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Polycount limits per obj.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Webgl limits.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Does the CE webgl engine stream the texures to allow for large scenes online.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I will get into more detail later but im trying to get an exsisting model of a city loaded and running&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;In city engine. It use to reside in unity 3d engine. &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;The goal would be this model residing online with some gis info attached to it.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 07 Feb 2013 21:54:03 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525983#M7183</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-07T21:54:03Z</dc:date>
    </item>
    <item>
      <title>Re: obj guidelines</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525984#M7184</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;obj itself does not have a file size limit since it's an ascii format ( pure text ).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;means also that you may face some issues in performance compared to a binary format such as fbx. but I like obj a lot and use it extensively.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;mtl supports mostly :&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;- texture&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;- alpha&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;- specularity&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'd not really use it for other things. Not perfectly sure if even bump maps and normal maps and such are supported. would have to check in the obj specification.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;WebGL :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;WebGL scenes are can handle large amounts of geometries, but rather for offline use. Rule of thumb : don't go over 30 MB (!!!) .3ws zipped file, since it takes a lot of time to download for other people.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;let me know if you have more questions !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Feb 2013 08:53:14 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525984#M7184</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-02-11T08:53:14Z</dc:date>
    </item>
    <item>
      <title>Re: obj guidelines</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525985#M7185</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Thanks a lot&amp;nbsp; Matthias.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Are there any&amp;nbsp; plans&amp;nbsp; fora CE&amp;nbsp; mesh binary like fbx? (.cem / city&amp;nbsp; engine mesh &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; )&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Maybe an export plugin to this&amp;nbsp; from 3dsmax , blender, maya&amp;nbsp; and so on?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I like the performance of&amp;nbsp; .fbx and&amp;nbsp; the Unity engine. It would help us out a bit to get &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;the&amp;nbsp; same&amp;nbsp; from CE...&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Cheers &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 14 Feb 2013 15:00:15 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525985#M7185</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-14T15:00:15Z</dc:date>
    </item>
    <item>
      <title>Re: obj guidelines</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525986#M7186</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I with only 1 format would exist which connects all packages, but that's an illusion since every major developer must have his own format. Formats suck. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Nothing on the horizon yet concerning new formats, but the globe's spinning fast .. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I hope Alembic becomes the new 'master' file format !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Cheers !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 14 Feb 2013 16:22:24 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525986#M7186</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-02-14T16:22:24Z</dc:date>
    </item>
    <item>
      <title>Re: obj guidelines</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525987#M7187</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;I second&amp;nbsp; that Alembic motion sir! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 14 Feb 2013 17:56:34 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/obj-guidelines/m-p/525987#M7187</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-14T17:56:34Z</dc:date>
    </item>
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