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    <title>topic Re: CE WebGL limits in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511545#M6911</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;there's no real specific limitations.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;the only really important limitation usually is the final filesize of the 3ws file, since it has to be downloaded via web.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;we usually say that a 3ws file ( which is compressed and which also contains the textures ) should not be larger than maybe 30 MB. just for the fact of downloading.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;lowres images thus are of course defined to save space. you certainly know you can set the values to better quality for individual layers...&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;m.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 11 Feb 2013 10:51:19 GMT</pubDate>
    <dc:creator>MatthiasBuehler1</dc:creator>
    <dc:date>2013-02-11T10:51:19Z</dc:date>
    <item>
      <title>CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511544#M6910</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Is there some sort of&amp;nbsp; texture limit when&amp;nbsp; exporting to CE Webgl runtime ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Also exporting to&amp;nbsp; CE webgl the textures look really&amp;nbsp; lowres using compact&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;but it seems it&amp;nbsp; does not like too many images in one scene. (I tried slicing them up &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;but it seems it's still equals to one large image.. lol)&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;This&amp;nbsp; is what I get:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]21588[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;one of the&amp;nbsp; error&amp;nbsp; files:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BLOCKQUOTE class="jive-quote"&gt;EXPORT LOG / CityEngine 2012.1.09130547&lt;BR /&gt;---------------------------------------------------&lt;BR /&gt;&lt;BR /&gt;export started at: Thu Feb 07 17:24:54 2013&lt;BR /&gt;export completed at: Thu Feb 07 17:25:24 2013&lt;BR /&gt;export duration: 30.6 seconds&lt;BR /&gt;&lt;BR /&gt;EXPORT SETTINGS&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; format:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; CityEngine Web Scene&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; location:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C:\Users\ncarrington\CityEngine\COR_GIS_CE\models&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; base name:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; COR_GIS_CE_terrain_center&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; export content:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 (0 = models only, 1 = fallback to shape, 2 = shapes only)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; file granularity:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0 (0 = single file (or split by file budget), 1 = file per initial shape)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; file size budget:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh granularity:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 (0 = as generated, 1 = mesh per material, 2 = use instances of inserted assets) &lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; vertex precision:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0.00100&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; normal precision:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0.00100&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; texcoord precision:&amp;nbsp;&amp;nbsp;&amp;nbsp; 0.00010&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; merge vertices:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; merge normals:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; merge texcoords:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; triangulate:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; reproject texcoords:&amp;nbsp;&amp;nbsp; 0&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; vertex indexing:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0 (0 = allow shared vertices, 1 = force separate vertices)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; normals type:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0 (0 = use vertex normals, 1 = use face normals (flat))&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; normals indexing:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0 (0 = allow shared normals, 1 = force separate normals)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; write texcoords:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 (0 = no texcoords, 1 = first layer, 2 = all layers)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; write materials:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; collect textures:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; file type:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0 (0 = ascii, 1 = binary)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; embed textures:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; write master file:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; master group name:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; CityEngineSceneRoot&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; write cam data:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; batch behavior:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0 (0 = normal, 1 = skip existing files, 2 = dry run)&lt;BR /&gt;&lt;BR /&gt;INPUT STATS&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; number of initial shapes&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; = 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; number of generated shapes&amp;nbsp;&amp;nbsp;&amp;nbsp; = 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; number of generated meshes&amp;nbsp;&amp;nbsp;&amp;nbsp; = 20&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; number of generated materials = 20&lt;BR /&gt;&lt;BR /&gt;OUTPUT STATS&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; written files: 1&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; written materials: 20&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; written meshes (total polygons): 20 (397181)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh names (polygons):&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0: 'terrain_terrain_plw3_065' (26901)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1: 'terrain_terrain_plw3_060' (17606)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2: 'terrain_terrain_plw3_004' (25290)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3: 'terrain_terrain_plw3_017' (20062)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4: 'terrain_terrain_plw3_030' (14873)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5: 'terrain_terrain_plw3_038' (13582)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6: 'terrain_terrain_plw3_034' (23419)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7: 'terrain_terrain_plw3_044' (17983)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8: 'terrain_terrain_plw3_054' (5774)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9: 'terrain_terrain_plw3_050' (20165)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10: 'terrain_terrain_plw3_041' (26332)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11: 'terrain_terrain_plw3_056' (11886)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 12: 'terrain_terrain_plw3_058' (27452)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 13: 'terrain_terrain_plw3_063' (17791)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 14: 'terrain_terrain_plw3_061' (18802)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 15: 'terrain_terrain_plw3_043' (17335)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 16: 'terrain_terrain_plw3_028' (22805)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 17: 'terrain_terrain_plw3_052' (27496)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 18: 'terrain_terrain_plw3_048' (16036)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 19: 'terrain_terrain_plw3_039' (25591)&lt;BR /&gt;&lt;BR /&gt;INPUT REPORT&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; collected/generated initial shapes:&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0: OK&amp;nbsp;&amp;nbsp;&amp;nbsp; : terrain_center.obj&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; OID: bd775022-ca54-11b2-8685-000373492047&lt;BR /&gt;&lt;BR /&gt;OUTPUT REPORT&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; written files &amp;amp; status:&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 0: OK:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C:\Users\ncarrington\CityEngine\COR_GIS_CE\models\COR_GIS_CE_terrain_center_0.3ws&lt;BR /&gt;&lt;BR /&gt;&lt;/BLOCKQUOTE&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 07 Feb 2013 20:39:51 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511544#M6910</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-07T20:39:51Z</dc:date>
    </item>
    <item>
      <title>Re: CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511545#M6911</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;there's no real specific limitations.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;the only really important limitation usually is the final filesize of the 3ws file, since it has to be downloaded via web.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;we usually say that a 3ws file ( which is compressed and which also contains the textures ) should not be larger than maybe 30 MB. just for the fact of downloading.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;lowres images thus are of course defined to save space. you certainly know you can set the values to better quality for individual layers...&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;m.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Feb 2013 10:51:19 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511545#M6911</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-02-11T10:51:19Z</dc:date>
    </item>
    <item>
      <title>Re: CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511546#M6912</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Matthias when I&amp;nbsp; output to web scene some times i get this:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]21791[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;1. It&amp;nbsp; looks&amp;nbsp; like some sort of LOD clipping plain thingy. Is this a known anomaly?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2. Also... Is there a way to&amp;nbsp; control mip-mapping distance in CE web-scene and the CE editor?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;3. Is it possibly to have images&amp;nbsp; load dynamically depending on where your viewing ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;4. Also is there a way to circumvent the Java&amp;nbsp; memory limit in the editor? &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I've got the same model&amp;nbsp; loaded&amp;nbsp; in&amp;nbsp; 3dsmax and it&amp;nbsp; runs great with the video ram I have.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I would like to upload&amp;nbsp; larger scenes if possible with models that have 2048x2048 textures with mip-mapping control and dynamic texture loading I think I can achieve better visual quality.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks again... &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 14 Feb 2013 14:51:57 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511546#M6912</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-14T14:51:57Z</dc:date>
    </item>
    <item>
      <title>Re: CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511547#M6913</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;1] Isn't this zFighting, where 2 polygons are coplanar ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2] What do you precisely mean by mipmapping 'distance' ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;3] No. That may change in the future though.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;4] By Editor you mean CityEngine ? If so : No, because that's how Java works. You can only set the value high enough.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Let me know ..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BLOCKQUOTE class="jive-quote"&gt;Matthias when I&amp;nbsp; output to web scene some times i get this:&lt;BR /&gt;&lt;BR /&gt;[ATTACH=CONFIG]21791[/ATTACH]&lt;BR /&gt;&lt;BR /&gt;1. It&amp;nbsp; looks&amp;nbsp; like some sort of LOD clipping plain thingy. Is this a known anomaly?&lt;BR /&gt;2. Also... Is there a way to&amp;nbsp; control mip-mapping distance in CE web-scene and the CE editor?&lt;BR /&gt;3. Is it possibly to have images&amp;nbsp; load dynamically depending on where your viewing ?&lt;BR /&gt;4. Also is there a way to circumvent the Java&amp;nbsp; memory limit in the editor? &lt;BR /&gt;&lt;BR /&gt;I've got the same model&amp;nbsp; loaded&amp;nbsp; in&amp;nbsp; 3dsmax and it&amp;nbsp; runs great with the video ram I have.&lt;BR /&gt;&lt;BR /&gt;I would like to upload&amp;nbsp; larger scenes if possible with models that have 2048x2048 textures with mip-mapping control and dynamic texture loading I think I can achieve better visual quality.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;Thanks again... &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/BLOCKQUOTE&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Feb 2013 12:36:52 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511547#M6913</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-02-15T12:36:52Z</dc:date>
    </item>
    <item>
      <title>Re: CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511548#M6914</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Thanks again Matthias for answering my questions you have been very helpful.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;It was not z fighting seems like it's some sort of graphics issue that went away once the web-scene was uploaded online.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Mipmap distance :&amp;nbsp; the distance from the camera at which a certain texture resolution is displayed on screen.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;see here:&lt;/SPAN&gt;&lt;BR /&gt;&lt;A href="http://en.wikipedia.org/wiki/Mipmap"&gt;&lt;BR /&gt;http://en.wikipedia.org/wiki/Mipmap&lt;/A&gt;&lt;BR /&gt;&lt;SPAN&gt;Far objects are projected with low-res versions of the texture and object closer to camera gets the high-res version of the texture.Now the ability to set this distance factor&amp;nbsp; would be nice to have faster speeds in CE veiwport and web-gl app if possible.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I see, City Engine is a java app. If so I need to allow more memory to it. How is this achieved?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks again Matt... &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Feb 2013 14:15:36 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511548#M6914</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-15T14:15:36Z</dc:date>
    </item>
    <item>
      <title>Re: CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511549#M6915</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Note : WebGl does support MipMapping.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;But Mipmaps are handled on the &lt;/SPAN&gt;&lt;STRONG&gt;hardware &lt;/STRONG&gt;&lt;SPAN&gt;(graphics card). Plus, the 'best lower res texture' is chosen in actual screen space ( pixels ), not according to the distance from camera. That's hardcoded behavior and cannot be changed currently, and most probably never will be definable via the API later on too since this is driven by graphics driver / hardware.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Concerning the memory :&lt;/SPAN&gt;&lt;BR /&gt;&lt;A href="http://forums.arcgis.com/threads/56490-Freeing-up-system-memory"&gt;http://forums.arcgis.com/threads/56490-Freeing-up-system-memory&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Cheers !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Feb 2013 14:32:08 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511549#M6915</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-02-15T14:32:08Z</dc:date>
    </item>
    <item>
      <title>Re: CE WebGL limits</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511550#M6916</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Matthias, thank you I'll call this thread SOLVED!.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;span class="lia-unicode-emoji" title=":face_with_tongue:"&gt;😛&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 18 Feb 2013 15:07:25 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/ce-webgl-limits/m-p/511550#M6916</guid>
      <dc:creator>nicholascarrington</dc:creator>
      <dc:date>2013-02-18T15:07:25Z</dc:date>
    </item>
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