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    <title>topic Re: how to texture object with multi ID in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489853#M6616</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi, &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm not perfectly sure what you mean ..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;You can bring over textured objects from 3ds Max to CityEngine via .obj ( with .mtl ) and .dae ..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Let me know..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Maybe add a few screenshots !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 28 Dec 2012 10:51:27 GMT</pubDate>
    <dc:creator>MatthiasBuehler1</dc:creator>
    <dc:date>2012-12-28T10:51:27Z</dc:date>
    <item>
      <title>how to texture object with multi ID</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489852#M6615</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;i usally work with object from max, with multi-Texture ID, like trees with barks and leafs,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;is it possible to set it back inside CE?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 21 Dec 2012 06:11:35 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489852#M6615</guid>
      <dc:creator>anthonymagdelaine</dc:creator>
      <dc:date>2012-12-21T06:11:35Z</dc:date>
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    <item>
      <title>Re: how to texture object with multi ID</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489853#M6616</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi, &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm not perfectly sure what you mean ..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;You can bring over textured objects from 3ds Max to CityEngine via .obj ( with .mtl ) and .dae ..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Let me know..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Maybe add a few screenshots !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 28 Dec 2012 10:51:27 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489853#M6616</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2012-12-28T10:51:27Z</dc:date>
    </item>
    <item>
      <title>Re: how to texture object with multi ID</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489854#M6617</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;ok, i mean 1 object (like a tree) with 2 texture (one for bark, one for leafs)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;inside max this return a multi-material contening 2 materials,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;and the differents polys are identified by material ID (1 or 2).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;because i use .obj, i must load .mtl like you mensionned.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;first test i seen that the .obj try to load unknown texture, refering them to the C: folder i used inside max. is it possible to modify this line to the CE folders and subfolder?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;i didn't find any information about this&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 28 Dec 2012 17:14:38 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489854#M6617</guid>
      <dc:creator>anthonymagdelaine</dc:creator>
      <dc:date>2012-12-28T17:14:38Z</dc:date>
    </item>
    <item>
      <title>Re: how to texture object with multi ID</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489855#M6618</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;the best is to edit the .obj's .mtl file.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;place all files (.obj, .mtl and textures) in the same CityEngine directory, e.g. :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;assets/myTree/&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;edit the .mtl file's texture path to a just the texture name&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;e.g.&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE __default_attr="plain" __jive_macro_name="code" class="jive_macro_code jive_text_macro"&gt;map_Kd barkTexture.jpg&lt;/PRE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;that way, CE directly uses this relative path and not the full system path (C:/...)&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;ok?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 03 Jan 2013 11:26:27 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489855#M6618</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-01-03T11:26:27Z</dc:date>
    </item>
    <item>
      <title>Re: how to texture object with multi ID</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489856#M6619</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;i understand and tryed this way, but not working, i missed something as you can see on this screen:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]20452[/ATTACH]&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 04 Jan 2013 18:15:52 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489856#M6619</guid>
      <dc:creator>anthonymagdelaine</dc:creator>
      <dc:date>2013-01-04T18:15:52Z</dc:date>
    </item>
    <item>
      <title>Re: how to texture object with multi ID</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489857#M6620</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Not sure why you have multiple textures .. but per material, you should only have 1 texture reference in the .mtl file ..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;After inserting the asset in CGA with i(), if you use texture() to set the texture, you will lose any 'faceMaterials' which were set via the .mtl file.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Also, make sure that you texture only at the 'leafShapes' of your CGA code. If you e.g. insert objects on a surface which already has a texture set, the texture will be inherited on following shapes.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Let me know if this makes sense..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 04 Jan 2013 19:47:01 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-to-texture-object-with-multi-id/m-p/489857#M6620</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-01-04T19:47:01Z</dc:date>
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