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    <title>topic Re: Flickering Issue / jagged model issue: in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448409#M6129</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I will try it next time I need to use it.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 14 Sep 2015 16:38:25 GMT</pubDate>
    <dc:creator>JasonPietka</dc:creator>
    <dc:date>2015-09-14T16:38:25Z</dc:date>
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      <title>Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448402#M6122</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;When I import my OSM file into CE it is not at the scenes origin.&amp;nbsp; If I move it there the shapes get all jacked up and if I generate models from them they are jagged.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If I leave the streets where the OSM is imported my FBX import into Maya and other software is jagged and flickering.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Whats the deal here???&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 02 Sep 2015 15:01:32 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448402#M6122</guid>
      <dc:creator>JasonPietka</dc:creator>
      <dc:date>2015-09-02T15:01:32Z</dc:date>
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    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448403#M6123</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I assume this is because CE understands spatial references whereas Maya does not.&amp;nbsp; So CE understands how to handle data that is a long way from the origin, and sets up the scene accordingly, but Maya does not.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There is a 'Global Offset' option on the FBX export I think this should help fix the problem when you load into Maya (it's been a while since I did this)&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 04 Sep 2015 06:39:48 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448403#M6123</guid>
      <dc:creator>BenLeslie1</dc:creator>
      <dc:date>2015-09-04T06:39:48Z</dc:date>
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    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448404#M6124</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;What do I enter into the "global offset" option to fix it?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 12:58:36 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448404#M6124</guid>
      <dc:creator>JasonPietka</dc:creator>
      <dc:date>2015-09-14T12:58:36Z</dc:date>
    </item>
    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448405#M6125</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;You want to use values that will offset your model so it appears at approx 0,0 in Maya.&amp;nbsp; So, click on one of your street graph objects and open up the Vertices section in the Inspector.&amp;nbsp; Try using the negative of the values of one of the vertices as the offset.....&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Fingers crossed....&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 13:17:12 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448405#M6125</guid>
      <dc:creator>BenLeslie1</dc:creator>
      <dc:date>2015-09-14T13:17:12Z</dc:date>
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    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448406#M6126</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;There has to be an easier way than that.&amp;nbsp; So I will have to do this for every object?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 14:12:41 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448406#M6126</guid>
      <dc:creator>JasonPietka</dc:creator>
      <dc:date>2015-09-14T14:12:41Z</dc:date>
    </item>
    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448407#M6127</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;No, unless I misunderstand your question you only need to set the offset once.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Every object should be offset by the same value otherwise they will not maintain their positions relative to one-another. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The offset does not have to be anything specific - just something to get your model close to 0,0 in Maya - infact you may want to round the values so they are easier to recall should you need to refer to them later.&amp;nbsp; Picking a vertex is just &lt;EM&gt;a&lt;/EM&gt; way to get &lt;EM&gt;a&lt;/EM&gt; value.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 14:37:43 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448407#M6127</guid>
      <dc:creator>BenLeslie1</dc:creator>
      <dc:date>2015-09-14T14:37:43Z</dc:date>
    </item>
    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448408#M6128</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;CLICK on the center button in the export window.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;It will calculate the offset to the cartesian origin ..&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Matt&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Matthias Buehler&lt;/P&gt;&lt;P&gt;Environment Developer Lead&lt;/P&gt;&lt;P&gt;Scanline VFX&lt;/P&gt;&lt;P&gt;Vancouver, CA&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 14:48:55 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448408#M6128</guid>
      <dc:creator>MatthiasBuehler</dc:creator>
      <dc:date>2015-09-14T14:48:55Z</dc:date>
    </item>
    <item>
      <title>Re: Flickering Issue / jagged model issue:</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448409#M6129</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I will try it next time I need to use it.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 16:38:25 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/flickering-issue-jagged-model-issue/m-p/448409#M6129</guid>
      <dc:creator>JasonPietka</dc:creator>
      <dc:date>2015-09-14T16:38:25Z</dc:date>
    </item>
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