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    <title>topic Re: modelling real-world building complexes in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447847#M6120</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi Matt, &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm afraid I don't understand - but it's possible I didn't explain the problem very well; let me have another go:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I want to position lights on the top of large buildings, but these buildings could actually be draw as several small buildings because they have different heights.&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;See attached image - let's say I want lights on any building longer than 50m and each of those red or blue blocks are 20m in length.&amp;nbsp; I want CityEngine to somehow recognise that the blue blocks form a 60m building and put lights on it.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29966[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;If I created a "buildingName" attribute and gave all the blue blocks a common name, could I somehow use that to make CE recognise they are all one building?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Ben&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 18 Dec 2013 10:09:35 GMT</pubDate>
    <dc:creator>BenLeslie1</dc:creator>
    <dc:date>2013-12-18T10:09:35Z</dc:date>
    <item>
      <title>modelling real-world building complexes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447845#M6118</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi City Engineers&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I am modelling some real-world building complexes so I am working with predefined building footprints each with separate heights.&amp;nbsp; But I also want to apply rules based on the overall dimensions of the complex.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;So, I want to somehow combine shapes but keep attribution separate - any cunning tips that might allow me to do this?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 05 Dec 2013 11:02:00 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447845#M6118</guid>
      <dc:creator>BenLeslie1</dc:creator>
      <dc:date>2013-12-05T11:02:00Z</dc:date>
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    <item>
      <title>Re: modelling real-world building complexes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447846#M6119</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;sure..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;just check based on scope.sx and scope.sz, geometry.area() and geometry.isConcave.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;that way, in CGA, you can classify what type of footprints you have, then link to different rules for that typology.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;usually, classifying on shape area, scope width and depth is enough.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;makes sense or do you need more input ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;m.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 09 Dec 2013 10:46:51 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447846#M6119</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-12-09T10:46:51Z</dc:date>
    </item>
    <item>
      <title>Re: modelling real-world building complexes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447847#M6120</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi Matt, &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm afraid I don't understand - but it's possible I didn't explain the problem very well; let me have another go:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I want to position lights on the top of large buildings, but these buildings could actually be draw as several small buildings because they have different heights.&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;See attached image - let's say I want lights on any building longer than 50m and each of those red or blue blocks are 20m in length.&amp;nbsp; I want CityEngine to somehow recognise that the blue blocks form a 60m building and put lights on it.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29966[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;If I created a "buildingName" attribute and gave all the blue blocks a common name, could I somehow use that to make CE recognise they are all one building?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Ben&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 18 Dec 2013 10:09:35 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447847#M6120</guid>
      <dc:creator>BenLeslie1</dc:creator>
      <dc:date>2013-12-18T10:09:35Z</dc:date>
    </item>
    <item>
      <title>Re: modelling real-world building complexes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447848#M6121</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;CGA starts on a shape and has no information about neighbors what so ever. This is a limitation of CGA currently. The only exception is occlusion queries ( see docs ), but those cannot query any other specific parameters of neighbors.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The only way you can do this currently is using Python to inform your buildings that they touch each other and have a combined length of 60.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;E.g. also use these steps:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Model Generation 1 : create no lights, but create reports&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Python: Evaluate reports and write attribute data ( e.g. 'is big building, thus add lights on top' )&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Model Generation 2: pick up attribute, generate lights !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;e.g. if you have an attribute called 'wasGeneratedAlready = 0', you know in CGA that you don't want to add lights but report. After Python wrote the attr as 1, you create the lights.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[Note that all those 3 steps can be combined in 1 Python script, if needed. You'd be using the script based exporter in this workflow.]&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 18 Dec 2013 11:37:59 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/modelling-real-world-building-complexes/m-p/447848#M6121</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-12-18T11:37:59Z</dc:date>
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