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    <title>topic Re: Help! textures unmapped after exporting to unity in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434599#M5949</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;i just found out how to do it.....literally after posting question. You have to drag both fbx and texture files into unity at the same time. thats it&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;the reason it didnt work was....&lt;/P&gt;&lt;P&gt;Because earlier I tried exporting city with 17k objects, and that fbx made unity not respond.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;so I did a city with 2000 objects, and checked to see if fbx would load. it finally did, but my textures were missing. so i dragged textures after, but its supposed to be same time.&lt;/P&gt;&lt;P&gt;even tried restarting unity. then i finally dragged everything together and it worked.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 16 May 2018 19:11:20 GMT</pubDate>
    <dc:creator>john_goncl</dc:creator>
    <dc:date>2018-05-16T19:11:20Z</dc:date>
    <item>
      <title>Help! textures unmapped after exporting to unity</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434598#M5948</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;please somebody tell me how to do this. I followed this tutorial/export settings&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="https://www.esri.com/arcgis-blog/products/city-engine/3d-gis/gis2vr-from-cityengine-via-unity-to-htc-vive/?rmedium=redirect&amp;amp;rsource=blogs.esri.com%2Fesri%2Farcgis%2F2017%2F09%2F12%2F86150" title="https://www.esri.com/arcgis-blog/products/city-engine/3d-gis/gis2vr-from-cityengine-via-unity-to-htc-vive/?rmedium=redirect&amp;amp;rsource=blogs.esri.com%2Fesri%2Farcgis%2F2017%2F09%2F12%2F86150"&gt;GIS2VR: From CityEngine via Unity to HTC Vive&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My whole city has no textures, and i have thousands of objects to retexture. It might be hundreds because CityEngine gave me over 500 jpg files &amp;amp; one fbx file.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 16 May 2018 19:06:51 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434598#M5948</guid>
      <dc:creator>john_goncl</dc:creator>
      <dc:date>2018-05-16T19:06:51Z</dc:date>
    </item>
    <item>
      <title>Re: Help! textures unmapped after exporting to unity</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434599#M5949</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;i just found out how to do it.....literally after posting question. You have to drag both fbx and texture files into unity at the same time. thats it&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;the reason it didnt work was....&lt;/P&gt;&lt;P&gt;Because earlier I tried exporting city with 17k objects, and that fbx made unity not respond.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;so I did a city with 2000 objects, and checked to see if fbx would load. it finally did, but my textures were missing. so i dragged textures after, but its supposed to be same time.&lt;/P&gt;&lt;P&gt;even tried restarting unity. then i finally dragged everything together and it worked.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 16 May 2018 19:11:20 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434599#M5949</guid>
      <dc:creator>john_goncl</dc:creator>
      <dc:date>2018-05-16T19:11:20Z</dc:date>
    </item>
    <item>
      <title>Re: Help! textures unmapped after exporting to unity</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434600#M5950</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi John&lt;/P&gt;&lt;P&gt;Your method might work, but the&amp;nbsp;&lt;A class="" href="https://community.esri.com/external-link.jspa?url=https%3A%2F%2Fwww.esri.com%2Farcgis-blog%2Fproducts%2Fcity-engine%2F3d-gis%2Fgis2vr-from-cityengine-via-unity-to-htc-vive%2F%3Frmedium%3Dredirect%26rsource%3Dblogs.esri.com%252Fesri%252Farcgis%252F2017%252F09%252F12%252F86150" rel="nofollow" target="_blank"&gt;GIS2VR: From CityEngine via Unity to HTC Vive&lt;/A&gt; tutorial describes a better way:&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro"&gt;&lt;P&gt;Autodesk FBX works great both in CityEngine and Untiy. In the next dialog, you can tweak some parameters. &lt;EM&gt;Simpify Terrain Meshes&lt;/EM&gt; reduces the amount of triangles in flat areas, and is important for good performance. Also select &lt;EM&gt;Create Texture Atlases&lt;/EM&gt;, this will decrease the amount of drawcalls. &lt;STRONG&gt;You can further choose to &lt;EM&gt;Embed Textures&lt;/EM&gt;&amp;nbsp;for easier transfer to Unity&lt;/STRONG&gt;. You might need to scroll down to find those options.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&lt;IMG alt="FBX export options" class="image-1 jive-image j-img-original" src="https://www.esri.com/arcgis-blog/wp-content/uploads/2017/09/1-export-settings.png" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 17 May 2018 09:38:27 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/help-textures-unmapped-after-exporting-to-unity/m-p/434600#M5950</guid>
      <dc:creator>ThomasFuchs</dc:creator>
      <dc:date>2018-05-17T09:38:27Z</dc:date>
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