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    <title>topic Re: City Engine does not &amp;quot;read&amp;quot;multiple UVSet from Collada/DAE imported meshes in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433181#M5906</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Ok good to know!&lt;/P&gt;&lt;P&gt;So my next question is, does the "i" insert operation reads FBX files? Or only DAE or OBJ?&lt;/P&gt;&lt;P&gt;Thanks :}&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Sun, 12 Nov 2017 01:35:30 GMT</pubDate>
    <dc:creator>AbeleGiandoso</dc:creator>
    <dc:date>2017-11-12T01:35:30Z</dc:date>
    <item>
      <title>City Engine does not "read"multiple UVSet from Collada/DAE imported meshes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433179#M5904</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;When exported from Maya, a Collada/DAE file is able to&amp;nbsp;keep any multiple UVSets generated in the software, while instead exporting a OBJ does not save this information. As proof of this, when re-importing a DAE file in Maya, it reads the multiple UV sets again (although it looses&amp;nbsp;any custom name given to the set&amp;nbsp;and calls them "map1, &lt;SPAN&gt;map2&lt;/SPAN&gt;, &lt;SPAN&gt;map3&lt;/SPAN&gt;, &lt;SPAN&gt;map4&lt;/SPAN&gt;, &lt;SPAN&gt;map5&lt;/SPAN&gt;&lt;SPAN&gt;".. and so on).&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;Problem is, and&amp;nbsp;I guess&amp;nbsp;I am doing something wrong, I can not get City Engine to "see" any of these UVsets a part from the basic 0 one used for the color texture.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;As an example, I have exported from Maya a simple UVed cylinder that I will include below, that has 6 UVSets, all identical, and I am trying to run this rule below to have the color map and the texture map refer to the set 0 and 2 which will be tiled differently.&lt;/P&gt;&lt;P&gt;Right now the set 2 is not recognized as if it did not exist and the default set 0 is used in place of set 2. This behavior accordingly to the manual happens when City Engine does not sees any multiple UV set.&lt;/P&gt;&lt;P&gt;Is there something I am doing wrong in the export from Maya? The UV sets are there. Must they be named in a specific way to be seen by CityEngine? Maya seems not to remember the names given internally to the UVsets when exporting DAE. What can I do?&lt;/P&gt;&lt;P&gt;Any help would be appreciated! Thanks &lt;IMG src="https://community.esri.com/legacyfs/online/emoticons/happy.png" /&gt;&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro"&gt;&lt;P&gt;const Cyl= "models/Primitives/Cylinder/Cylinder_02.dae"&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Lot--&amp;gt;&lt;BR /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;extrude (13)&lt;BR /&gt; InsertCyl&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;InsertCyl--&amp;gt;&lt;BR /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;i (Cyl)&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;CylTEX&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;CylTEX--&amp;gt;&lt;BR /&gt;&amp;nbsp;tileUV (0,1,1)&lt;BR /&gt;&amp;nbsp;texture ("builtin:uvtest.png")&lt;BR /&gt;&amp;nbsp;tileUV (1,'2,'1)&lt;BR /&gt;&amp;nbsp;tileUV (2,'2,'1)&lt;BR /&gt;&amp;nbsp;set( material.dirtmap, "builtin:uvtest.png") &lt;BR /&gt;&amp;nbsp;X&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 02 Nov 2017 02:20:33 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433179#M5904</guid>
      <dc:creator>AbeleGiandoso</dc:creator>
      <dc:date>2017-11-02T02:20:33Z</dc:date>
    </item>
    <item>
      <title>Re: City Engine does not "read"multiple UVSet from Collada/DAE imported meshes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433180#M5905</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Sorry, multiple UV sets are not supported yet for Collada files.&amp;nbsp; However, multiple UV sets should be supported for FBX files.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 08 Nov 2017 14:57:36 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433180#M5905</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2017-11-08T14:57:36Z</dc:date>
    </item>
    <item>
      <title>Re: City Engine does not "read"multiple UVSet from Collada/DAE imported meshes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433181#M5906</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Ok good to know!&lt;/P&gt;&lt;P&gt;So my next question is, does the "i" insert operation reads FBX files? Or only DAE or OBJ?&lt;/P&gt;&lt;P&gt;Thanks :}&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 12 Nov 2017 01:35:30 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433181#M5906</guid>
      <dc:creator>AbeleGiandoso</dc:creator>
      <dc:date>2017-11-12T01:35:30Z</dc:date>
    </item>
    <item>
      <title>Re: City Engine does not "read"multiple UVSet from Collada/DAE imported meshes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433182#M5907</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Good point.&amp;nbsp; I see how this is problematic.&amp;nbsp; No, sorry, the i() operation only works for OBJ and DAE files, not FBX.&amp;nbsp; See the section "Supported Asset Formats":&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="http://cehelp.esri.com/help/topic/com.procedural.cityengine.help/html/cgareference/op_i.html" title="http://cehelp.esri.com/help/topic/com.procedural.cityengine.help/html/cgareference/op_i.html"&gt;i Operation&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 13 Nov 2017 12:48:48 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433182#M5907</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2017-11-13T12:48:48Z</dc:date>
    </item>
    <item>
      <title>Re: City Engine does not "read"multiple UVSet from Collada/DAE imported meshes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433183#M5908</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Actually, the help doc is not updated with regards to supported file types for the i() operation.&amp;nbsp; FBX files are supported and can be used in the i() operation.&amp;nbsp; I just tried this, and it worked for the test model I found, but I'm not sure if the multiple UV sets also work.&amp;nbsp; Please let me know if you have problems with the multiple UV sets when inserting fbx files using i().&amp;nbsp; Thanks.&amp;nbsp; Sorry for the confusion.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 13 Nov 2017 13:08:44 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433183#M5908</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2017-11-13T13:08:44Z</dc:date>
    </item>
    <item>
      <title>Re: City Engine does not "read"multiple UVSet from Collada/DAE imported meshes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433184#M5909</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;It works! With FBX, Maya uvsets are correctly used!&amp;nbsp;Thanks &lt;IMG src="https://community.esri.com/legacyfs/online/emoticons/grin.png" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 09 May 2018 01:24:34 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/city-engine-does-not-quot-read-quot-multiple-uvset/m-p/433184#M5909</guid>
      <dc:creator>AbeleGiandoso</dc:creator>
      <dc:date>2018-05-09T01:24:34Z</dc:date>
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