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    <title>topic Re: Subdividing parcels in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321189#M4430</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Well, this is a 'design problem' .. There's no software in this world that does 'good design' for you.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Imagine the problem of placing 1 building on 1 square parcel. There's literally an infinite variation of results possible. Can any computer solve this problem well ? No. Especially not, since urban design's an n-dimensional problem.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;CityEngine provides the tools that help you design faster, reduce the iteration times considerably, but it's not a blackbox that spits out a well-designed masterplan. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;CityEngine is a 'procedural modeling application', so it's really fast at producing 3d models based in input shapes and attribution. What you ask is basically to wind up with the parcel / footprint shapes in the first place, which is the actual design process. Of course, you can write CGA code that produces such shapes / distributions, but the 'semantics of the design' you reach for must be encoded in CGA.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;==&amp;gt; 'Some' things are faster/more efficiently designed by hand instead of writing the rules. It's all about balancing things..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;(Sure, you can do these things in CE, I just want to state this honestly.)&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Does this make the situation a bit clearer ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 02 May 2014 10:26:09 GMT</pubDate>
    <dc:creator>MatthiasBuehler1</dc:creator>
    <dc:date>2014-05-02T10:26:09Z</dc:date>
    <item>
      <title>Subdividing parcels</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321188#M4429</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;We own large plots of land and I'd like to calculate optimum plot sizes and locations for a subdivision.&amp;nbsp; I seem to recall a presentation or a video where CityEngine was doing just that and was hoping that someone might be able to advise.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;As an example, we have an irregular shaped, five acre plot of land which fronts onto the water.&amp;nbsp; We want to subdivide this land into plots so that individuals can build their own house on the plot.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;We'd like to be able to throw a number of parameters into (hopefully) CityEngine which would then optimise the use of the land to get the best possible outcome.&amp;nbsp; For example:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;UL&gt;&lt;BR /&gt;&lt;LI&gt;Each plot should be &amp;gt; 0.3 acres but &amp;lt; 0.5 acres&lt;/LI&gt;&lt;BR /&gt;&lt;LI&gt;Each plot should be at least 100 feet wide and 100 feet long&lt;/LI&gt;&lt;BR /&gt;&lt;LI&gt;A plot can be an irregular shape if necessary&lt;/LI&gt;&lt;BR /&gt;&lt;LI&gt;A canal which is at least 50 feet wide should be built into the original parcel to give every plot at least 30 feet of water frontage &lt;/LI&gt;&lt;BR /&gt;&lt;LI&gt;An access road should be built into the original land so that every parcel is connected to the road network&lt;/LI&gt;&lt;BR /&gt;&lt;/UL&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm not sure if CityEngine is designed to do this sort of thing.&amp;nbsp; Can anyone help?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 01 May 2014 20:08:23 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321188#M4429</guid>
      <dc:creator>MattO_Keeffe1</dc:creator>
      <dc:date>2014-05-01T20:08:23Z</dc:date>
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    <item>
      <title>Re: Subdividing parcels</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321189#M4430</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Well, this is a 'design problem' .. There's no software in this world that does 'good design' for you.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Imagine the problem of placing 1 building on 1 square parcel. There's literally an infinite variation of results possible. Can any computer solve this problem well ? No. Especially not, since urban design's an n-dimensional problem.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;CityEngine provides the tools that help you design faster, reduce the iteration times considerably, but it's not a blackbox that spits out a well-designed masterplan. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;CityEngine is a 'procedural modeling application', so it's really fast at producing 3d models based in input shapes and attribution. What you ask is basically to wind up with the parcel / footprint shapes in the first place, which is the actual design process. Of course, you can write CGA code that produces such shapes / distributions, but the 'semantics of the design' you reach for must be encoded in CGA.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;==&amp;gt; 'Some' things are faster/more efficiently designed by hand instead of writing the rules. It's all about balancing things..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;(Sure, you can do these things in CE, I just want to state this honestly.)&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Does this make the situation a bit clearer ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 02 May 2014 10:26:09 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321189#M4430</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2014-05-02T10:26:09Z</dc:date>
    </item>
    <item>
      <title>Re: Subdividing parcels</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321190#M4431</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Perhaps I should have been clearer.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;We're not intending to use something like this to create a well-designed master-plan.&amp;nbsp; We'd like to use it to see what the potential plot inventory might look like on a piece of land.&amp;nbsp; Occasionally we get asked to 'mock-up' something like this manually.&amp;nbsp; The parcel of land might be huge.&amp;nbsp; It takes time and there's always a suspicion that, if some sort of mathematics and topological rules had been applied, we could have squeezed a few more plots into the parcel.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;As I mentioned in the original post, I'm sure I've seen a demonstration of something like this in CE where parcels/roads etc get redrawn on the fly as the route of a road is moved around because of the CGA rule which applies to the objects.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;What we need is simply a tool which enables us to estimate the potential of a site but in a bit more of an intelligent way than us drawing it manually.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;To use your building/parcel analogy, there are infinite ways of putting a building on a parcel until you tell CE that you want the centroid of the building to be in the same position as the centroid of the parcel.&amp;nbsp; If I can apply a rule to that, hopefully I can apply the other rules mentioned in the original post.&amp;nbsp; I just wouldn't know where to start (or if it's even possible).&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 02 May 2014 12:36:58 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/subdividing-parcels/m-p/321190#M4431</guid>
      <dc:creator>MattO_Keeffe1</dc:creator>
      <dc:date>2014-05-02T12:36:58Z</dc:date>
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