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    <title>topic Texture scaling methods: any way to use nearest neighbor? in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243785#M3202</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I want to use color grid pngs to texture buildings. In&amp;nbsp;their original resolution, the grid cells are uniformly 1x1 px large. When I apply the images to buildings, there isn't much of a grid left, because CE interpolates them.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Another problem is that&amp;nbsp;the&amp;nbsp;1x1 grid dimensions don't reflect the actual dimensions, so the issue is not only scaling, but stretching as well. Resizing the images beforehand by a factor of 100 or more produces decent results, but some blur is still visible.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is there a way to avoid this?&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG class="image-1 jive-image" src="https://community.esri.com/legacyfs/online/408859_pastedImage_1.png" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 23 May 2018 14:40:51 GMT</pubDate>
    <dc:creator>LR</dc:creator>
    <dc:date>2018-05-23T14:40:51Z</dc:date>
    <item>
      <title>Texture scaling methods: any way to use nearest neighbor?</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243785#M3202</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I want to use color grid pngs to texture buildings. In&amp;nbsp;their original resolution, the grid cells are uniformly 1x1 px large. When I apply the images to buildings, there isn't much of a grid left, because CE interpolates them.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Another problem is that&amp;nbsp;the&amp;nbsp;1x1 grid dimensions don't reflect the actual dimensions, so the issue is not only scaling, but stretching as well. Resizing the images beforehand by a factor of 100 or more produces decent results, but some blur is still visible.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is there a way to avoid this?&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG class="image-1 jive-image" src="https://community.esri.com/legacyfs/online/408859_pastedImage_1.png" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 23 May 2018 14:40:51 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243785#M3202</guid>
      <dc:creator>LR</dc:creator>
      <dc:date>2018-05-23T14:40:51Z</dc:date>
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    <item>
      <title>Re: Texture scaling methods: any way to use nearest neighbor?</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243786#M3203</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;No, sorry, there is no option to use nearest neighbor interpolation.&amp;nbsp; As you said, the only way to mitigate this problem is to use a larger texture, but this doesn't completely solve the problem.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 29 May 2018 12:12:29 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243786#M3203</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2018-05-29T12:12:29Z</dc:date>
    </item>
    <item>
      <title>Re: Texture scaling methods: any way to use nearest neighbor?</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243787#M3204</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Which interpolation method does CE use? Looks bilinear.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 04 Jun 2018 14:12:30 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243787#M3204</guid>
      <dc:creator>LR</dc:creator>
      <dc:date>2018-06-04T14:12:30Z</dc:date>
    </item>
    <item>
      <title>Re: Texture scaling methods: any way to use nearest neighbor?</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243788#M3205</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;bilinear&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Jun 2018 09:19:28 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/texture-scaling-methods-any-way-to-use-nearest/m-p/243788#M3205</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2018-06-11T09:19:28Z</dc:date>
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