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    <title>topic Re: how can texture,such as lawn, fit terrain well in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129482#M1749</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'm using your code to try to split up my polygons into a grid so that I can better align it to the terrain. However, you say to use the right mouse button to convert this grid back to a shape. What exactly do you mean? I do not see any option to convert the grid back to shape.&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.esri.com/migrated-users/54574"&gt;Matthias Buehler&lt;/A&gt;​&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 23 Jun 2016 18:47:08 GMT</pubDate>
    <dc:creator>JugalPatel</dc:creator>
    <dc:date>2016-06-23T18:47:08Z</dc:date>
    <item>
      <title>how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129473#M1740</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hello!&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; I want to add some lawn to my scene,but I find it can't fit terrain well when looking at it in a close distance. The terrain is DEM.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; This is my CGA:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Lawn --&amp;gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; setupProjection(0,scope.xz,~15,~15) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; texture("images/lawn.jpg")&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; projectUV(0)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]26905[/ATTACH]&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 23 Aug 2013 05:43:48 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129473#M1740</guid>
      <dc:creator>qingyangliu</dc:creator>
      <dc:date>2013-08-23T05:43:48Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129474#M1741</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Texturing does not change the geometry.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Your specific issue is that you need to align the terrain back to the shapes.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;check the CE manual on :&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;- align shapes to terrain&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;- align terrain to shapes&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;ok ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;m.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 23 Aug 2013 11:01:24 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129474#M1741</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-08-23T11:01:24Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129475#M1742</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; To be honest,I have used both of them and tested many settings of them. I find that if the shapes are flat,it works very well.However,the shapes and the terrain don't fit well each other on the contrary.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; For example,there is a hill. Firstly, I use &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;align shapes to terrain&lt;/SPAN&gt;&lt;SPAN&gt; and &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;align terrain to shapes&lt;/SPAN&gt;&lt;SPAN&gt; next. Then I find only vertices around the shape get the elevation but the middle of the shape can't get the elevation from terrain and it likes a interpolation between the vertices.Finally,the hill becomes flat.What's more,&lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;align terrain to shapes&lt;/SPAN&gt;&lt;SPAN&gt; doesn't work well if the shapes aren't flat such as lower terrain.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; Is there anything wrong and if there are better parameter combinations?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;thanks&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]26953[/ATTACH]&amp;nbsp; [ATTACH=CONFIG]26954[/ATTACH]&amp;nbsp; [ATTACH=CONFIG]26955[/ATTACH]&amp;nbsp; [ATTACH=CONFIG]26956[/ATTACH]&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 26 Aug 2013 01:06:31 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129475#M1742</guid>
      <dc:creator>qingyangliu</dc:creator>
      <dc:date>2013-08-26T01:06:31Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129476#M1743</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Yes, if you align a shape to the terrain, only the vertices are considered, since the vertices define the polygon.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;If you need the shape to adapt more precisely to the hill, you need to subdivide the shape more, to produce more vertices.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Also, pay attention that you don't work with too detailed shapes. Your shape geometry seems to have a LOT of points. Maybe reduce the precision on those.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;If you do not care about the topology in the end of the textured Model, what you could do is use 2 CGA rules :&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;1] 1 rule for the texturing itself, as you already have it.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2] 1 rule which only subdivides your BIG shape into smaller bits in X and Z, just as a preprocess. With this code :&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;attr dim = 10

Cutter --&amp;gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; split(x, noAdjust) {~dim : split(z) {~dim : Cut. }* }*&lt;/PRE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;This code only cuts the shape in little quadrangles. Use the Right-Mouse-Button to convert this grid back to a shape. Align then that new shape to the terrain and assign rule 1] for the texturing.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hope this makes sense.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sat, 11 Dec 2021 07:18:24 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129476#M1743</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2021-12-11T07:18:24Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129477#M1744</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi!&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Yes,It works well. But it's a pity that it generates a lot of polygons.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I have the similar problem when I work with the street network. I use both &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;align shapes to terrain&lt;/SPAN&gt;&lt;SPAN&gt; and &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;align terrain to shapes&lt;/SPAN&gt;&lt;SPAN&gt;,while there are still some streets under the terrain. I wonder that why the &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;Lower terrain&lt;/SPAN&gt;&lt;SPAN&gt; can't work.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Do you have other better idea?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;thanks&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]27043[/ATTACH][ATTACH=CONFIG]27043[/ATTACH]&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 28 Aug 2013 07:21:06 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129477#M1744</guid>
      <dc:creator>qingyangliu</dc:creator>
      <dc:date>2013-08-28T07:21:06Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129478#M1745</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;That is because of the actual resulting size of the terrain.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;If you select the terrain layer, go to the Inspector and set the wireframe alpha to 0.3, then press the '7' key after making the viewport the active window. this triggers the wireframe display render setting.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;This way, you can see each polygon on the terrain layer.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Then, also in the layer attributes of the terrain layer, play with the U and V subdivisions to adapt the resulting polygon size of the terrain.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The issue in general is that if you align shapes to the terrain and the other way 'round is that only the individual points are moved up and down, but the edges between the points still may intersect the geometries. So what I usually do is make an offset of 0.5 meters to prevent this as well as possible.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The terrain tools need some updates, we have this on the wishlist already quite some time. &lt;span class="lia-unicode-emoji" title=":confused_face:"&gt;😕&lt;/span&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Makes sense ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 28 Aug 2013 07:53:48 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129478#M1745</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-08-28T07:53:48Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129479#M1746</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi!&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I appreciate your suggestions and patient reply. Hoping this problem will be solved soon.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;thanks&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 29 Aug 2013 01:00:07 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129479#M1746</guid>
      <dc:creator>qingyangliu</dc:creator>
      <dc:date>2013-08-29T01:00:07Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129480#M1747</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi!&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I have one more question:). &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I want to export the KML, but it contain too many DAEs. How can I control the number of the DAE inside the KML. My scene have road network and buildings.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;what's more, can I convert the model in the scene to static model? I don't find the way to do this.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;when I import the OBJ which is exported from the scene as the static model, I find it difficult to control the position of it. Is there a convenient way to put the OBJ to the original place?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;thanks&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 10 Sep 2013 01:04:15 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129480#M1747</guid>
      <dc:creator>qingyangliu</dc:creator>
      <dc:date>2013-09-10T01:04:15Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129481#M1748</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;1]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;It seems, 1 mesh is written out per shape in such a kml file. That's just how it works currently.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;2]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;There's currently no way to convert a generated Model to a Static Model. What you can do is :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;-Export the model as .dae/kml or .obj. Those are the file formats supported for Static Models [and assets]. Then re-import them.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;3]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Obj is not a georeferenced file format. Use kml instead. When drag-n-dropping a kml into the viewport from the project folder, it will automatically be placed in the right spot.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Ok ?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 10 Sep 2013 12:33:37 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129481#M1748</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-09-10T12:33:37Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129482#M1749</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'm using your code to try to split up my polygons into a grid so that I can better align it to the terrain. However, you say to use the right mouse button to convert this grid back to a shape. What exactly do you mean? I do not see any option to convert the grid back to shape.&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.esri.com/migrated-users/54574"&gt;Matthias Buehler&lt;/A&gt;​&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jun 2016 18:47:08 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129482#M1749</guid>
      <dc:creator>JugalPatel</dc:creator>
      <dc:date>2016-06-23T18:47:08Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129483#M1750</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Maybe you are looking for Shapes -&amp;gt; Convert Model to Shapes&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 05 Jul 2016 09:17:49 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129483#M1750</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2016-07-05T09:17:49Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129484#M1751</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Ohh okay, I am starting to understand now. Do you know if it's possible to get rid of this grid though?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG alt="fishnet grid.png" class="image-1 jive-image" src="/legacyfs/online/210732_fishnet grid.png" style="width: 620px; height: 445px;" /&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I want it to look more like this layer but with the detail from the grid above&lt;/P&gt;&lt;P&gt;&lt;IMG alt="no grid.png" class="image-2 jive-image" src="/legacyfs/online/210733_no grid.png" style="width: 620px; height: 446px;" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 05 Jul 2016 19:30:46 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129484#M1751</guid>
      <dc:creator>JugalPatel</dc:creator>
      <dc:date>2016-07-05T19:30:46Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129485#M1752</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;For terrain, set the Wireframe Alpha (in the Inspector) for the terrain layer to 0.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Or for models, turn off the wireframe on models in the Settings drop down in the Viewport (keyboard shortcut 7).&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Jul 2016 08:25:20 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129485#M1752</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2016-07-11T08:25:20Z</dc:date>
    </item>
    <item>
      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129486#M1753</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I tried turning off the wireframe on models in the Settings drop down in the Viewport but this is what I'm seeing now. It looks different but the grid is still there. Also the layer that makes up this golf course is a shape and not a model. I imported it originally as a vector polygon, then applied the CGA code that Matthias Buehler posted above to split it into a grid. Then I used &lt;SPAN style="color: #3d3d3d; font-family: arial, helvetica, 'helvetica neue', verdana, sans-serif;"&gt;Shapes -&amp;gt; Convert Model to Shapes on the golf course layer, and then turned off the wireframe on models in the Viewport settings window as you said.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG __jive_id="211348" alt="wireframe off.png" class="image-1 jive-image" height="497" src="/legacyfs/online/211348_wireframe off.png" style="height: 527px; width: 848.675px;" width="800" /&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Jul 2016 17:56:06 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129486#M1753</guid>
      <dc:creator>JugalPatel</dc:creator>
      <dc:date>2016-07-11T17:56:06Z</dc:date>
    </item>
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      <title>Re: how can texture,such as lawn, fit terrain well</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129487#M1754</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Wireframe is usually black (unless you change it in the preferences).&amp;nbsp; I think the gray outlines are there because they are the faces of the shape(s) you made.&amp;nbsp; I would suggest applying a rule file, which could be as simple as just coloring the shape green such as Shape --&amp;gt; color(0,1,0), to the shapes and then hiding the shapes.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 12 Jul 2016 14:44:49 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/how-can-texture-such-as-lawn-fit-terrain-well/m-p/129487#M1754</guid>
      <dc:creator>CherylLau</dc:creator>
      <dc:date>2016-07-12T14:44:49Z</dc:date>
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