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    <title>topic Re: 3D Model Export with non-existing textures in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87447#M1220</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Original User: matthiasbuehler&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;note that the first * in your wildcard search searches the whole workspace (basically all projects). so it can be that the textures are found in an other project first.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;use e.g. fileRandom("assets/facades/*")&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;ok ?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 08 Nov 2012 07:50:14 GMT</pubDate>
    <dc:creator>Anonymous User</dc:creator>
    <dc:date>2012-11-08T07:50:14Z</dc:date>
    <item>
      <title>3D Model Export with non-existing textures</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87446#M1219</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I couldn't find a related discussion, sorry if the issue has already been discussed.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Version: CE 2012.1&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I have some simple building models in CE, and I want to visualize and animate them in 3D Max. The export format is Fbx. &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;For the rule file I've copied and re-edited &lt;/SPAN&gt;&lt;STRONG&gt;Tutorial 15 Facades rule and related assets&lt;/STRONG&gt;&lt;SPAN&gt;. Later on I've created my own Window and facade textures, and replaced with the existing textures. &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;Old textures were totally deleted from the system.&lt;/SPAN&gt;&lt;SPAN&gt; (see figure), and previews updated.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;CE can easily visualize and generate the models with my new textures. But the problem is (as you can see at the figures attached), 3D Model export collects all &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;existing and non-existing textures together&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;And this ends up with a texturing failure in 3D Max. Some windows are visualized without a texture etc...&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Am I missing a point during the export or making a mistake in the rule file. For instance I have the random window texture variable as - randomWindowTexture = fileRandom("*facades/textures/window.*.tif") - in the rule; is it maybe checking all workspace even Tutorial 15 and collecting all textures named &lt;/SPAN&gt;&lt;SPAN style="font-style:italic;"&gt;window. &lt;/SPAN&gt;&lt;SPAN&gt;?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Or CityEngine is caching the textures somewhere that I don't know.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks in advance for the response!&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;PS. I've deleted and reloaded my building shapes, and re-generate the model several times. But it didn't change a thing... &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Cheers&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;�?zgür&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 08 Nov 2012 07:30:01 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87446#M1219</guid>
      <dc:creator>ÖzgürErtac</dc:creator>
      <dc:date>2012-11-08T07:30:01Z</dc:date>
    </item>
    <item>
      <title>Re: 3D Model Export with non-existing textures</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87447#M1220</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Original User: matthiasbuehler&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;note that the first * in your wildcard search searches the whole workspace (basically all projects). so it can be that the textures are found in an other project first.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;use e.g. fileRandom("assets/facades/*")&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;ok ?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 08 Nov 2012 07:50:14 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87447#M1220</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2012-11-08T07:50:14Z</dc:date>
    </item>
    <item>
      <title>Re: 3D Model Export with non-existing textures</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87448#M1221</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;BLOCKQUOTE class="jive-quote"&gt;matthiasbuehler;247823&lt;/BLOCKQUOTE&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Solved! Thanks Matthias!&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 08 Nov 2012 08:00:06 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/3d-model-export-with-non-existing-textures/m-p/87448#M1221</guid>
      <dc:creator>ÖzgürErtac</dc:creator>
      <dc:date>2012-11-08T08:00:06Z</dc:date>
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