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    <title>topic Using FAR to generate building volumes in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74358#M1050</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;I am interested in using the Floor Area Ratio (FAR) as a basis for generating building geometry. Say you have a 2.000 sqm lot with an allowed FAR of 0.75. I could then place a building with a total floor area of 1.500 sqm. Depending on the size of the footprint this would result in a given number of possible floors. For instance, a 300 sqm footprint would allow 5 floors.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;In order to do so, I need to call the area of the lot (using the geometry.area function, I assume), as well as the are of the foot print. But I can't figure out how to get the areas of the lot and the footprint and then use it to calculate the possible number of floors for my extrude.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;How do you do that?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I am new to CE (and to scripting altogether) but I kind of get the general works of it. I made a very crude script (see below) which hopefully gives and idea of where I want to go. It doesn't call the mentioned areas though, as I can't figure it out.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Best,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Nic&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;--&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;/**&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * File:&amp;nbsp;&amp;nbsp;&amp;nbsp; FAR_rule.cga&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * Created: 30 Oct 2012 17:49:06 GMT&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * Author:&amp;nbsp; nic&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; */&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;version "2012.1"&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;attr FAR = 1.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr SCALING = 0.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr floorHeight = 3&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr groundfloorSetback = 0.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr topfloorSetback = 2&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr facadeColor = listRandom("#FFDEAD;#F5DEB3;#DEB887;#D2B48C;#CD853F")&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Lot --&amp;gt; color("#A9A9A9") Ground. s('SCALING,0,'SCALING) center(xz) Building&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Building --&amp;gt; innerRect&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;extrude(floorHeight/SCALING/SCALING*FAR) Envelope&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Envelope --&amp;gt; split(y){ ~floorHeight : Floor }*&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Floor --&amp;gt; case (split.index == 0) : &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s(scope.sx-groundfloorSetback,'1,scope.sz-groundfloorSetback) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; center(xz) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; color("#808080") X&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; case (split.index == split.total-1) :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s(scope.sx-topfloorSetback,'1,scope.sz-topfloorSetback) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; center(xz) Topfloor&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; color(facadeColor) X&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Topfloor --&amp;gt; comp(f) {side : TopFloorFacade | top : Roof }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; TopFloorFacade --&amp;gt; color("#87CEFA")&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; Roof --&amp;gt; color(listRandom("#D3D3D3;#A9A9A9;#696969"))&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 02 Nov 2012 13:20:23 GMT</pubDate>
    <dc:creator>NicolaiSteinø</dc:creator>
    <dc:date>2012-11-02T13:20:23Z</dc:date>
    <item>
      <title>Using FAR to generate building volumes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74358#M1050</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;I am interested in using the Floor Area Ratio (FAR) as a basis for generating building geometry. Say you have a 2.000 sqm lot with an allowed FAR of 0.75. I could then place a building with a total floor area of 1.500 sqm. Depending on the size of the footprint this would result in a given number of possible floors. For instance, a 300 sqm footprint would allow 5 floors.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;In order to do so, I need to call the area of the lot (using the geometry.area function, I assume), as well as the are of the foot print. But I can't figure out how to get the areas of the lot and the footprint and then use it to calculate the possible number of floors for my extrude.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;How do you do that?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I am new to CE (and to scripting altogether) but I kind of get the general works of it. I made a very crude script (see below) which hopefully gives and idea of where I want to go. It doesn't call the mentioned areas though, as I can't figure it out.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Best,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Nic&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;--&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;/**&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * File:&amp;nbsp;&amp;nbsp;&amp;nbsp; FAR_rule.cga&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * Created: 30 Oct 2012 17:49:06 GMT&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * Author:&amp;nbsp; nic&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; */&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;version "2012.1"&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;attr FAR = 1.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr SCALING = 0.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr floorHeight = 3&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr groundfloorSetback = 0.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr topfloorSetback = 2&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr facadeColor = listRandom("#FFDEAD;#F5DEB3;#DEB887;#D2B48C;#CD853F")&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Lot --&amp;gt; color("#A9A9A9") Ground. s('SCALING,0,'SCALING) center(xz) Building&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Building --&amp;gt; innerRect&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;extrude(floorHeight/SCALING/SCALING*FAR) Envelope&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Envelope --&amp;gt; split(y){ ~floorHeight : Floor }*&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Floor --&amp;gt; case (split.index == 0) : &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s(scope.sx-groundfloorSetback,'1,scope.sz-groundfloorSetback) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; center(xz) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; color("#808080") X&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; case (split.index == split.total-1) :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s(scope.sx-topfloorSetback,'1,scope.sz-topfloorSetback) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; center(xz) Topfloor&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; color(facadeColor) X&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Topfloor --&amp;gt; comp(f) {side : TopFloorFacade | top : Roof }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; TopFloorFacade --&amp;gt; color("#87CEFA")&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; Roof --&amp;gt; color(listRandom("#D3D3D3;#A9A9A9;#696969"))&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 02 Nov 2012 13:20:23 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74358#M1050</guid>
      <dc:creator>NicolaiSteinø</dc:creator>
      <dc:date>2012-11-02T13:20:23Z</dc:date>
    </item>
    <item>
      <title>Re: Using FAR to generate building volumes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74359#M1051</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi again,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I thought for a moment that I had worked out a solution by using the const function. But it doesn't work out the way I did it. See below. Am I on the right track and if yes, what do I do wrong?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Nic&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;--&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;/**&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * File:&amp;nbsp;&amp;nbsp;&amp;nbsp; FAR_rule.cga&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * Created: 30 Oct 2012 17:49:06 GMT&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; * Author:&amp;nbsp; nic&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; */&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;version "2012.1"&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;attr FAR = 1.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr buildingLength = 20&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr buildingWidth = 10&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr floorHeight = 3&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr groundfloorSetback = 0.5&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr topfloorSetback = 2&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;attr facadeColor = listRandom("#FFDEAD;#F5DEB3;#DEB887;#D2B48C;#CD853F")&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Lot --&amp;gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;color("#A9A9A9") Ground&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;const lotArea = geometry.area()&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Ground --&amp;gt; innerRect&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;s(buildingLength,0,buildingWidth) center(xz) Building&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Building --&amp;gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;extrude(floorHeight*(lotArea/geometry.area()*FAR)) Envelope&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Envelope --&amp;gt; split(y){ ~floorHeight : Floor }*&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Floor --&amp;gt; case (split.index == 0) : &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s(scope.sx-groundfloorSetback,'1,scope.sz-groundfloorSetback) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; center(xz) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; color("#808080") Facade.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; case (split.index == split.total-1) :&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; s(scope.sx-topfloorSetback,'1,scope.sz-topfloorSetback) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; center(xz) Topfloor&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; color(facadeColor) Facade.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Topfloor --&amp;gt; comp(f) {side : TopFloorFacade | top : Roof }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; TopFloorFacade --&amp;gt; color("#87CEFA")&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; Roof --&amp;gt; color(listRandom("#D3D3D3;#A9A9A9;#696969"))&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 04 Nov 2012 18:46:09 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74359#M1051</guid>
      <dc:creator>NicolaiSteinø</dc:creator>
      <dc:date>2012-11-04T18:46:09Z</dc:date>
    </item>
    <item>
      <title>Re: Using FAR to generate building volumes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74360#M1052</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi !&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;you cannot declare consts inside a rule body, same with attributes.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;cheers !&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 05 Nov 2012 08:54:56 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74360#M1052</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2012-11-05T08:54:56Z</dc:date>
    </item>
    <item>
      <title>Re: Using FAR to generate building volumes</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74361#M1053</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi, have you found a solution? I'm very interested in this too:). Regards, Laimonas.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 07 Oct 2013 20:06:15 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/using-far-to-generate-building-volumes/m-p/74361#M1053</guid>
      <dc:creator>LaimonasLiskauskas</dc:creator>
      <dc:date>2013-10-07T20:06:15Z</dc:date>
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