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    <title>topic Exporting CityEngine model to Unity in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1101401#M10321</link>
    <description>&lt;P&gt;Hello! I've been running into an issue where exporting my models renders them invisible in Unity. I have also tried to import the .fbx generated by CityEngine into Maya and it is invisible there too.&lt;/P&gt;&lt;P&gt;Not quite sure what is going wrong.&lt;/P&gt;&lt;P&gt;I'm using the "Building_From_Footprint.cga" for buildings that I have drawn shapes for and the "Complete_Street.cga" for the roads I have drawn as well. The buildings generated by the engine have a default rule applied when I got the map data.&amp;nbsp;&lt;/P&gt;&lt;P data-unlink="true"&gt;I have followed the &lt;A href="https://support.esri.com/en/technical-article/000012449" target="_self"&gt;Esri page on how to export&lt;/A&gt;&amp;nbsp;as well as &lt;A href="https://youtu.be/iqoN4zZaOgw?t=727" target="_self"&gt;this video&lt;/A&gt; with no luck. My scale in Unity is not the issue.&lt;/P&gt;&lt;P data-unlink="true"&gt;In Unity, I am receiving errors such as:&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#FF6600"&gt;Next vertex not found in CheckWinding()&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#FF6600"&gt;UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;amp;)&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;And warnings such as:&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Mesh 'CityEngineMaterial_6_m' has no normals. Recalculating normals.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;A polygon of Mesh 'CityEngineMaterial_m' in Assets/DigiRoc/Roads/DigiRoc_0.fbx is self-intersecting and has been discarded.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;ImportFBX Warnings:&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_10_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_11_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_1_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_2_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_3_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_4_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_5_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_6_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_7_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_8_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_9_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineShapeMaterial_m' doesn't have any.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;amp;)&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;Here is a screenshot of my project if it helps. There aren't many textures other than the sidewalks. Some of the more detailed models like that chapel were imported into CityeEngine by a 3D Modeler who hand-made them in Maya. Thank you!&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="AnnaConway_0-1632421432113.png" style="width: 400px;"&gt;&lt;img src="https://community.esri.com/t5/image/serverpage/image-id/23737iCEBB358487F416CA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="AnnaConway_0-1632421432113.png" alt="AnnaConway_0-1632421432113.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 23 Sep 2021 18:26:58 GMT</pubDate>
    <dc:creator>AnnaConway</dc:creator>
    <dc:date>2021-09-23T18:26:58Z</dc:date>
    <item>
      <title>Exporting CityEngine model to Unity</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1101401#M10321</link>
      <description>&lt;P&gt;Hello! I've been running into an issue where exporting my models renders them invisible in Unity. I have also tried to import the .fbx generated by CityEngine into Maya and it is invisible there too.&lt;/P&gt;&lt;P&gt;Not quite sure what is going wrong.&lt;/P&gt;&lt;P&gt;I'm using the "Building_From_Footprint.cga" for buildings that I have drawn shapes for and the "Complete_Street.cga" for the roads I have drawn as well. The buildings generated by the engine have a default rule applied when I got the map data.&amp;nbsp;&lt;/P&gt;&lt;P data-unlink="true"&gt;I have followed the &lt;A href="https://support.esri.com/en/technical-article/000012449" target="_self"&gt;Esri page on how to export&lt;/A&gt;&amp;nbsp;as well as &lt;A href="https://youtu.be/iqoN4zZaOgw?t=727" target="_self"&gt;this video&lt;/A&gt; with no luck. My scale in Unity is not the issue.&lt;/P&gt;&lt;P data-unlink="true"&gt;In Unity, I am receiving errors such as:&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#FF6600"&gt;Next vertex not found in CheckWinding()&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#FF6600"&gt;UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;amp;)&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;And warnings such as:&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Mesh 'CityEngineMaterial_6_m' has no normals. Recalculating normals.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;A polygon of Mesh 'CityEngineMaterial_m' in Assets/DigiRoc/Roads/DigiRoc_0.fbx is self-intersecting and has been discarded.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;ImportFBX Warnings:&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_10_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_11_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_1_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_2_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_3_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_4_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_5_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_6_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_7_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_8_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_9_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineMaterial_m' doesn't have any.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;Can't import normals, because mesh 'CityEngineShapeMaterial_m' doesn't have any.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="#3366FF"&gt;UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;amp;)&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;Here is a screenshot of my project if it helps. There aren't many textures other than the sidewalks. Some of the more detailed models like that chapel were imported into CityeEngine by a 3D Modeler who hand-made them in Maya. Thank you!&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="AnnaConway_0-1632421432113.png" style="width: 400px;"&gt;&lt;img src="https://community.esri.com/t5/image/serverpage/image-id/23737iCEBB358487F416CA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="AnnaConway_0-1632421432113.png" alt="AnnaConway_0-1632421432113.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 23 Sep 2021 18:26:58 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1101401#M10321</guid>
      <dc:creator>AnnaConway</dc:creator>
      <dc:date>2021-09-23T18:26:58Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting CityEngine model to Unity</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1101929#M10323</link>
      <description>&lt;P&gt;Also, aside from bumping, if anyone could point me in the direction of another resource that may help (another forum, community, etc) that'd be equally appreciated &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 25 Sep 2021 19:31:24 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1101929#M10323</guid>
      <dc:creator>AnnaConway</dc:creator>
      <dc:date>2021-09-25T19:31:24Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting CityEngine model to Unity</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1102075#M10324</link>
      <description>&lt;P&gt;I don't know if I can be much help on a technical question like this, but have you tried the cleanupGeometry rule when you import your "hand-made" Maya fbx models into your CityEngine scene/rule files?&amp;nbsp; &amp;nbsp;That might help resolve some of the issues.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Sep 2021 13:37:00 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/exporting-cityengine-model-to-unity/m-p/1102075#M10324</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2021-09-27T13:37:00Z</dc:date>
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