<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>idea Suggestion: Support for PBR texture maps in CE in ArcGIS CityEngine Ideas</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-ideas/suggestion-support-for-pbr-texture-maps-in-ce/idi-p/939445</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all&lt;/P&gt;&lt;P&gt;I have a suggestion for the next version:&lt;/P&gt;&lt;P&gt;I was thinking, since now most render engine support PBR, wouldn't it be a blast to update the maps that CE can digest so that:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;- Base Color&lt;/P&gt;&lt;P&gt;- Roughness,&lt;/P&gt;&lt;P&gt;- Normals&lt;/P&gt;&lt;P&gt;- Metallic&lt;/P&gt;&lt;P&gt;and maybe (Height, Opacity, Emission and AO) are included?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The specular workflow is&amp;nbsp;a bit outdated after all right? Especially with the new collaboration with the Game Engine Unreal CE is doing PBR rougness workflow is relevant.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am not saying they should render correctly, just that there should be a "slot" for them, a dedicated UV set.&lt;/P&gt;&lt;P&gt;So that you can plug in Substances outputs maps directly in CE and when you export the connections are already there and it renders PBR correctly.&lt;/P&gt;&lt;P&gt;Base color, normal and Opacity are there already, so it would be like rearranging connections a bit and add a couple ones . What do you think CE people, is it something doable?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;A&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 13 Sep 2018 10:22:39 GMT</pubDate>
    <dc:creator>AbeleGiandoso</dc:creator>
    <dc:date>2018-09-13T10:22:39Z</dc:date>
    <item>
      <title>Suggestion: Support for PBR texture maps in CE</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-ideas/suggestion-support-for-pbr-texture-maps-in-ce/idi-p/939445</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all&lt;/P&gt;&lt;P&gt;I have a suggestion for the next version:&lt;/P&gt;&lt;P&gt;I was thinking, since now most render engine support PBR, wouldn't it be a blast to update the maps that CE can digest so that:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;- Base Color&lt;/P&gt;&lt;P&gt;- Roughness,&lt;/P&gt;&lt;P&gt;- Normals&lt;/P&gt;&lt;P&gt;- Metallic&lt;/P&gt;&lt;P&gt;and maybe (Height, Opacity, Emission and AO) are included?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The specular workflow is&amp;nbsp;a bit outdated after all right? Especially with the new collaboration with the Game Engine Unreal CE is doing PBR rougness workflow is relevant.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am not saying they should render correctly, just that there should be a "slot" for them, a dedicated UV set.&lt;/P&gt;&lt;P&gt;So that you can plug in Substances outputs maps directly in CE and when you export the connections are already there and it renders PBR correctly.&lt;/P&gt;&lt;P&gt;Base color, normal and Opacity are there already, so it would be like rearranging connections a bit and add a couple ones . What do you think CE people, is it something doable?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;A&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 13 Sep 2018 10:22:39 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-ideas/suggestion-support-for-pbr-texture-maps-in-ce/idi-p/939445</guid>
      <dc:creator>AbeleGiandoso</dc:creator>
      <dc:date>2018-09-13T10:22:39Z</dc:date>
    </item>
  </channel>
</rss>

