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    <title>idea Unitize UVs operation in ArcGIS CityEngine Ideas</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-ideas/unitize-uvs-operation/idi-p/936547</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;It woud be fantastic to be able to peorform a&amp;nbsp;&lt;STRONG style="border: 0px; font-weight: bold; font-size: 14px;"&gt;Unitize UVs&lt;/STRONG&gt;&amp;nbsp;CGA operation&amp;nbsp; like in Maya, even if only for shapes with 4 vertices.&lt;/SPAN&gt;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;So basically you take a 4 vertices face and its UVs are&amp;nbsp;repositioned so to be a exact UV square.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;It would allow to do great things in combination with the InsertAlongUvs command, like allowing any asset to be warped into place exactly on any non rectangular 4 vertices face.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;For unitize operation I mean a command that:&lt;/SPAN&gt;&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro" style="background: #f6f6f6; border-width: 0px 0px 0px 2px; border-style: initial initial initial solid; border-color: initial initial initial #cccccc; margin: 10px 0px; padding: 10px 20px;"&gt;&lt;P style="border: 0px; font-weight: inherit;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;Re-positions the UVs of the selected faces on the boundary of the 0 to 1 UV texture space as they appear in the&lt;SPAN style="border: 0px; font-weight: inherit; font-size: 14px;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class="" style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;UV Texture Editor&lt;/SPAN&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;Basically a "rectify and squarize UVs" option.&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 16 Jun 2020 10:48:18 GMT</pubDate>
    <dc:creator>AbeleGiandoso</dc:creator>
    <dc:date>2020-06-16T10:48:18Z</dc:date>
    <item>
      <title>Unitize UVs operation</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-ideas/unitize-uvs-operation/idi-p/936547</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;It woud be fantastic to be able to peorform a&amp;nbsp;&lt;STRONG style="border: 0px; font-weight: bold; font-size: 14px;"&gt;Unitize UVs&lt;/STRONG&gt;&amp;nbsp;CGA operation&amp;nbsp; like in Maya, even if only for shapes with 4 vertices.&lt;/SPAN&gt;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;So basically you take a 4 vertices face and its UVs are&amp;nbsp;repositioned so to be a exact UV square.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;It would allow to do great things in combination with the InsertAlongUvs command, like allowing any asset to be warped into place exactly on any non rectangular 4 vertices face.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;For unitize operation I mean a command that:&lt;/SPAN&gt;&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro" style="background: #f6f6f6; border-width: 0px 0px 0px 2px; border-style: initial initial initial solid; border-color: initial initial initial #cccccc; margin: 10px 0px; padding: 10px 20px;"&gt;&lt;P style="border: 0px; font-weight: inherit;"&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;Re-positions the UVs of the selected faces on the boundary of the 0 to 1 UV texture space as they appear in the&lt;SPAN style="border: 0px; font-weight: inherit; font-size: 14px;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class="" style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;UV Texture Editor&lt;/SPAN&gt;&lt;SPAN style="color: #666666; background-color: #ffffff; border: 0px; font-weight: inherit; font-size: 14px;"&gt;.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P style="background-color: #ffffff; border: 0px;"&gt;Basically a "rectify and squarize UVs" option.&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 16 Jun 2020 10:48:18 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-ideas/unitize-uvs-operation/idi-p/936547</guid>
      <dc:creator>AbeleGiandoso</dc:creator>
      <dc:date>2020-06-16T10:48:18Z</dc:date>
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