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    <title>topic [Performance Issue] 3D SceneView + GraphicsLayer slows down only in Chrome Fullscreen on Windows in ArcGIS JavaScript Maps SDK Questions</title>
    <link>https://community.esri.com/t5/arcgis-javascript-maps-sdk-questions/performance-issue-3d-sceneview-graphicslayer-slows/m-p/1688905#M88254</link>
    <description>&lt;P class=""&gt;Hi everyone,&lt;/P&gt;&lt;P class=""&gt;I'm experiencing a performance issue that only occurs in Chrome fullscreen mode on Windows, and I'd love some guidance from the community.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;Setup:&lt;/STRONG&gt;&lt;/P&gt;&lt;UL class=""&gt;&lt;LI&gt;ArcGIS JS API, 3D SceneView&lt;/LI&gt;&lt;LI&gt;GraphicsLayer with ~400–500 graphics&lt;/LI&gt;&lt;LI&gt;Graphics are stored in a JavaScript Map() keyed by ID for fast lookup and updates&lt;/LI&gt;&lt;LI&gt;Continuous real-time updates to a subset of graphics (~30–50 at a time) covering position, symbol, and attributes&lt;/LI&gt;&lt;LI&gt;The view qualityProfile is not set. (it's automatically choosen by the esri)&lt;/LI&gt;&lt;LI&gt;Updates fire at millisecond intervals&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=""&gt;&lt;STRONG&gt;The Problem:&lt;/STRONG&gt;&lt;/P&gt;&lt;P class=""&gt;Everything runs smoothly in a normal Chrome browser window. However, as soon as Chrome goes fullscreen (F11 or maximized to full screen), performance degrades significantly — the scene becomes sluggish and unresponsive.&lt;/P&gt;&lt;P class=""&gt;The update logic itself is straightforward: we look up a graphic by its ID from the Map(), mutate its symbol, geometry, and/or attributes directly, and let ArcGIS reflect the change. No graphics are being removed and re-added on each update.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;What I've tried so far:&lt;/STRONG&gt;&lt;/P&gt;&lt;UL class=""&gt;&lt;LI&gt;Verified the issue is consistent across multiple Windows machines with Chrome in fullscreen&lt;/LI&gt;&lt;LI&gt;Confirmed the same code runs fine in a normal (non-fullscreen) Chrome window&lt;/LI&gt;&lt;LI&gt;The issue appears tied specifically to the fullscreen state, not the number of updates&lt;/LI&gt;&lt;/UL&gt;&lt;P class=""&gt;&lt;STRONG&gt;Questions:&lt;/STRONG&gt;&lt;/P&gt;&lt;OL class=""&gt;&lt;LI&gt;Is this a known issue with SceneView and WebGL canvas resolution scaling in fullscreen?&lt;/LI&gt;&lt;LI&gt;Are there recommended patterns for batching or throttling real-time graphic mutations in a 3D SceneView?&lt;/LI&gt;&lt;/OL&gt;&lt;P class=""&gt;Any insights or suggestions would be greatly appreciated. Thank you!&lt;/P&gt;</description>
    <pubDate>Fri, 06 Mar 2026 09:46:29 GMT</pubDate>
    <dc:creator>SlavaL</dc:creator>
    <dc:date>2026-03-06T09:46:29Z</dc:date>
    <item>
      <title>[Performance Issue] 3D SceneView + GraphicsLayer slows down only in Chrome Fullscreen on Windows</title>
      <link>https://community.esri.com/t5/arcgis-javascript-maps-sdk-questions/performance-issue-3d-sceneview-graphicslayer-slows/m-p/1688905#M88254</link>
      <description>&lt;P class=""&gt;Hi everyone,&lt;/P&gt;&lt;P class=""&gt;I'm experiencing a performance issue that only occurs in Chrome fullscreen mode on Windows, and I'd love some guidance from the community.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;Setup:&lt;/STRONG&gt;&lt;/P&gt;&lt;UL class=""&gt;&lt;LI&gt;ArcGIS JS API, 3D SceneView&lt;/LI&gt;&lt;LI&gt;GraphicsLayer with ~400–500 graphics&lt;/LI&gt;&lt;LI&gt;Graphics are stored in a JavaScript Map() keyed by ID for fast lookup and updates&lt;/LI&gt;&lt;LI&gt;Continuous real-time updates to a subset of graphics (~30–50 at a time) covering position, symbol, and attributes&lt;/LI&gt;&lt;LI&gt;The view qualityProfile is not set. (it's automatically choosen by the esri)&lt;/LI&gt;&lt;LI&gt;Updates fire at millisecond intervals&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P class=""&gt;&lt;STRONG&gt;The Problem:&lt;/STRONG&gt;&lt;/P&gt;&lt;P class=""&gt;Everything runs smoothly in a normal Chrome browser window. However, as soon as Chrome goes fullscreen (F11 or maximized to full screen), performance degrades significantly — the scene becomes sluggish and unresponsive.&lt;/P&gt;&lt;P class=""&gt;The update logic itself is straightforward: we look up a graphic by its ID from the Map(), mutate its symbol, geometry, and/or attributes directly, and let ArcGIS reflect the change. No graphics are being removed and re-added on each update.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;What I've tried so far:&lt;/STRONG&gt;&lt;/P&gt;&lt;UL class=""&gt;&lt;LI&gt;Verified the issue is consistent across multiple Windows machines with Chrome in fullscreen&lt;/LI&gt;&lt;LI&gt;Confirmed the same code runs fine in a normal (non-fullscreen) Chrome window&lt;/LI&gt;&lt;LI&gt;The issue appears tied specifically to the fullscreen state, not the number of updates&lt;/LI&gt;&lt;/UL&gt;&lt;P class=""&gt;&lt;STRONG&gt;Questions:&lt;/STRONG&gt;&lt;/P&gt;&lt;OL class=""&gt;&lt;LI&gt;Is this a known issue with SceneView and WebGL canvas resolution scaling in fullscreen?&lt;/LI&gt;&lt;LI&gt;Are there recommended patterns for batching or throttling real-time graphic mutations in a 3D SceneView?&lt;/LI&gt;&lt;/OL&gt;&lt;P class=""&gt;Any insights or suggestions would be greatly appreciated. Thank you!&lt;/P&gt;</description>
      <pubDate>Fri, 06 Mar 2026 09:46:29 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-javascript-maps-sdk-questions/performance-issue-3d-sceneview-graphicslayer-slows/m-p/1688905#M88254</guid>
      <dc:creator>SlavaL</dc:creator>
      <dc:date>2026-03-06T09:46:29Z</dc:date>
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