<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Add same Graphics to two Graphics layers in ArcGIS API for Flex Questions</title>
    <link>https://community.esri.com/t5/arcgis-api-for-flex-questions/add-same-graphics-to-two-graphics-layers/m-p/157686#M3708</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;1 :confused: from your code&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;if(drawingLine == true)
if (drawingLine)&lt;/PRE&gt;&lt;BR /&gt;&lt;SPAN&gt;2 :confused: from your code&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;this.view.xCordTxt.text.toString()
this.view.xCordTxt.text
this.view.xCordTxt.text.length &amp;gt; 0 or this.view.xCordTxt.text != ""
&lt;/PRE&gt;&lt;BR /&gt;&lt;SPAN&gt;3 :confused: from your code&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;// create new point based on input coordinates and &lt;STRONG&gt;Map spatial reference&lt;/STRONG&gt;
var mapPoint:MapPoint = new MapPoint(Number(this.view.xCordTxt.text), Number(this.view.yCordTxt.text), baseWidget.map.spatialReference);
// create new point based on existing point with &lt;STRONG&gt;NOT Map&amp;nbsp; spatial reference&lt;/STRONG&gt;
var webMapPoint:MapPoint = WebMercatorUtil.geographicToWebMercator(mapPoint) as MapPoint;
if (drawingPoint == true)
{
 mapPointArray.length = 0;
 mapPointArray.push(webMapPoint);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // center at no one knows where, 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // because map spatial ref. not equals with center point spatial ref.
 baseWidget.map.centerAt(webMapPoint);
 createPoint(false);
}&lt;/PRE&gt;&lt;BR /&gt;&lt;SPAN&gt;4 a good way to understand what's happening in this pile of code - listening events, debug code, trace some info to console&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;private function addGraphicsLayer():void
{
 _graphicsLayer = new GraphicsLayer();
 _graphicsLayer.name = "DrawGraphics";
 _graphicsLayer.id = "DrawGraphicsID";
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Fires after layer properties for the layer are successfully populated.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.addEventListener(LayerEvent.LOAD, onLayerLoad); 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Fires when a graphic is added to the GraphicsLayer.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.addEventListener(GraphicEvent.GRAPHIC_ADD, onGraphicAdd);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Fires when all graphics in the GraphicsLayer are cleared.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.addEventListener(GraphicsLayerEvent.GRAPHICS_CLEAR, onGraphicClear);
...
}

protected function onLayerLoad(event:LayerEvent):void
{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // now you can work with layer
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("Layer with id='" + event.layer.id + "' added to map");
}

protected function onGraphicAdd(event:GraphicEvent):void
{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // now you can work with &lt;STRONG&gt;added&lt;/STRONG&gt; graphic - zoom to it, change symbol, tooltip, attributes ...
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var gr:Graphic = event.graphic;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("Graphic with id='" + gr.id + "' just added");
}

protected function onGraphicClear(event:GraphicsLayerEvent):void
{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // now graphics layer is empty
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("Graphics layer is cleared");
}&lt;/PRE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Good luck.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Sun, 12 Dec 2021 16:07:14 GMT</pubDate>
    <dc:creator>IvanBespalov</dc:creator>
    <dc:date>2021-12-12T16:07:14Z</dc:date>
    <item>
      <title>Add same Graphics to two Graphics layers</title>
      <link>https://community.esri.com/t5/arcgis-api-for-flex-questions/add-same-graphics-to-two-graphics-layers/m-p/157685#M3707</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;I have widget where user can input x and y co-ordinates and select geometry type. I have two graphics layers one for showing the geometry and other where user actually commits the geometry. e,g &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;1. If user has selected Line geometry type&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;2. User will enter the x, y and click on "&lt;/SPAN&gt;&lt;STRONG&gt;addPointBtn&lt;/STRONG&gt;&lt;SPAN&gt;" button and say this is first point then &lt;/SPAN&gt;&lt;STRONG&gt;handleaddPointBtnClick&lt;/STRONG&gt;&lt;SPAN&gt; will be called and a point graphics will be created and added to &lt;/SPAN&gt;&lt;STRONG&gt;_tempgraphicsLayer&lt;/STRONG&gt;&lt;SPAN&gt; layer&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;3. User will enter the x, y and click on "&lt;/SPAN&gt;&lt;STRONG&gt;addPointBtn&lt;/STRONG&gt;&lt;SPAN&gt;" button and say this is second point then &lt;/SPAN&gt;&lt;STRONG&gt;handleaddPointBtnClick&lt;/STRONG&gt;&lt;SPAN&gt; will be called&amp;nbsp; and &lt;/SPAN&gt;&lt;STRONG&gt;_tempgraphicsLayer &lt;/STRONG&gt;&lt;SPAN&gt; will be cleared first and new line graphics will be created using two points and added to &lt;/SPAN&gt;&lt;STRONG&gt;_tempgraphicsLayer&lt;/STRONG&gt;&lt;SPAN&gt; layer &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;4. User will enter the x, y and click on "&lt;/SPAN&gt;&lt;STRONG&gt;addPointBtn&lt;/STRONG&gt;&lt;SPAN&gt;" button and say this is third point then &lt;/SPAN&gt;&lt;STRONG&gt;handleaddPointBtnClick&lt;/STRONG&gt;&lt;SPAN&gt; will be called and &lt;/SPAN&gt;&lt;STRONG&gt;_tempgraphicsLayer &lt;/STRONG&gt;&lt;SPAN&gt; will be cleared first and new line graphics will be created using three points and added to &lt;/SPAN&gt;&lt;STRONG&gt;_tempgraphicsLayer&lt;/STRONG&gt;&lt;SPAN&gt; layer.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;5. Now user clicks on &lt;/SPAN&gt;&lt;STRONG&gt;finishDrawingBtn&lt;/STRONG&gt;&lt;SPAN&gt; button then &lt;/SPAN&gt;&lt;STRONG&gt;handlefinishDrawingBtnClick&lt;/STRONG&gt;&lt;SPAN&gt; function will be called and &lt;/SPAN&gt;&lt;STRONG&gt;_tempgraphicsLayer &lt;/STRONG&gt;&lt;SPAN&gt; will be cleared and new line graphics will be created using three points and added to &lt;/SPAN&gt;&lt;STRONG&gt;_graphicsLayer &lt;/STRONG&gt;&lt;SPAN&gt;layer.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;STRONG&gt;Problem:&lt;/STRONG&gt;&lt;SPAN&gt; Once I commit the no graphics appears on map&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[HTML]package widgets.DrawGraphics1.mediators&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;{&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.Graphic;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.geometry.Extent;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.geometry.MapPoint;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.geometry.Polygon;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.geometry.Polyline;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.layers.GraphicsLayer;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.symbols.Symbol;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.tools.DrawTool;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import com.esri.ags.utils.WebMercatorUtil;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import de.giscon.swiz.mediators.AbstractViewMediator;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import flash.display.Graphics;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import flash.events.Event;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import flash.events.MouseEvent;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import mx.controls.Alert;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import mx.controls.Image;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; import widgets.DrawGraphics1.views.DrawGraphicsView;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; public class DrawGraphics extends AbstractViewMediator&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var _graphicsLayer:GraphicsLayer;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var _tempgraphicsLayer:GraphicsLayer;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var selectedDrawingIcon:Image;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var selectedDrawingIconfillStyle:Image;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawingCircle:Boolean;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; [Bindable]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawingPolygon:Boolean;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; [Bindable]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawingLine:Boolean;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; [Bindable]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawingPoint:Boolean;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawMode:String;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawSymbol:Symbol;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var drawType:String;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private var finishDrawing:Boolean;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; var mapPointArray:Array = new Array();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; public function DrawGraphics()&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; super(this, DrawGraphicsView);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; public function get view():DrawGraphicsView&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; return _view as DrawGraphicsView;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; protected override function widgetConfigurationLoaded(event:Event):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; this.view.addPointBtn.addEventListener(MouseEvent.CLICK, handleaddPointBtnClick);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; this.view.finishDrawingBtn.addEventListener(MouseEvent.CLICK, handlefinishDrawingBtnClick);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; addGraphicsLayer();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; protected function handlefinishDrawingBtnClick(event:MouseEvent):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; { &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(drawingLine == true)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPolyline(false);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(drawingPolygon == true)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPolygon(false);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; } &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapPointArray.length = 0;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; protected function handleaddPointBtnClick(event:MouseEvent):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; { &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; if(this.view.xCordTxt.text.toString() != "" &amp;amp;&amp;amp; this.view.yCordTxt.text.toString() != "")&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var mapPoint:MapPoint = new MapPoint(Number(this.view.xCordTxt.text), Number(this.view.yCordTxt.text), baseWidget.map.spatialReference);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var webMapPoint:MapPoint = WebMercatorUtil.geographicToWebMercator(mapPoint) as MapPoint;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; if( drawingPoint == true)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapPointArray.length = 0;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapPointArray.push(webMapPoint);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; baseWidget.map.centerAt(webMapPoint);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPoint(false);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(drawingLine == true)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapPointArray.push(webMapPoint);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(mapPointArray.length == 1)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPoint(true);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPolyline(true);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(drawingPolygon == true)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapPointArray.push(webMapPoint);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(mapPointArray.length == 1)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPoint(true);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else if(mapPointArray.length == 2)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPolyline(true);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; createPolygon(true);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private function handlegeomtypeImgClick(event:MouseEvent):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; // apply glow&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; selectedDrawingIcon = Image(event.currentTarget);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; clearSelectionFilter();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; selectedDrawingIcon.filters = [ this.view.glowFilter ];&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; drawingPolygon = false;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; drawingLine = false;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; drawingPoint = false;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; mapPointArray.length = 0;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; drawType = selectedDrawingIcon.name;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; switch (drawType)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; case DrawTool.MAPPOINT:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; drawingPoint = true;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; break;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; case DrawTool.POLYLINE:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; drawingLine = true;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; break;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; case DrawTool.EXTENT:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; drawingPolygon = true;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; break;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; protected function createPolyline(temp:Boolean):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; if(mapPointArray.length &amp;gt;= 2)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var polyline:Polyline = new Polyline(new Array(mapPointArray), baseWidget.map.spatialReference); &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var graphics:Graphic = new Graphic(polyline);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; graphics.symbol = this.view.lineSymbol&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; addGraphic(graphics, temp);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; protected function createPoint(temp:Boolean):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; var mapPoint:MapPoint = mapPointArray[0];&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; var graphics:Graphic = new Graphic(mapPoint);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; graphics.symbol = this.view.pointSymbol;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; addGraphic(graphics, temp);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; protected function createPolygon(temp:Boolean):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; if(mapPointArray.length &amp;gt;= 3)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var polygon:Polygon = new Polygon(new Array(mapPointArray), baseWidget.map.spatialReference); &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var graphics:Graphic = new Graphic(polygon);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; graphics.symbol = this.view.fillSymbol&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; addGraphic(graphics, temp);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; }&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private function addGraphic(graphics:Graphic, temp:Boolean):void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; if(temp == true)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; //_tempgraphicsLayer.clear();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; GraphicsLayer(baseWidget.map.getLayer("TempDrawGraphicsID")).clear();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var submitGraphics:Graphic = GraphicsUtil.cloneGraphic(graphics);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; _tempgraphicsLayer.add(submitGraphics);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; else&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; GraphicsLayer(baseWidget.map.getLayer("TempDrawGraphicsID")).clear();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; var submitGraphics:Graphic = GraphicsUtil.cloneGraphic(graphics);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.add(submitGraphics);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; private function addGraphicsLayer():void&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; _graphicsLayer = new GraphicsLayer();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; _graphicsLayer.name = "DrawGraphics";&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; _graphicsLayer.id = "DrawGraphicsID";&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; baseWidget.map.addLayer(_graphicsLayer)&amp;nbsp; ;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; _tempgraphicsLayer = new GraphicsLayer();&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; _tempgraphicsLayer.name = "TempDrawGraphics";&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; _tempgraphicsLayer.id = "TempDrawGraphicsID";&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; baseWidget.map.addLayer(_tempgraphicsLayer)&amp;nbsp; ;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;}[/HTML]&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 24 Sep 2012 05:39:03 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-api-for-flex-questions/add-same-graphics-to-two-graphics-layers/m-p/157685#M3707</guid>
      <dc:creator>shafitrumboo</dc:creator>
      <dc:date>2012-09-24T05:39:03Z</dc:date>
    </item>
    <item>
      <title>Re: Add same Graphics to two Graphics layers</title>
      <link>https://community.esri.com/t5/arcgis-api-for-flex-questions/add-same-graphics-to-two-graphics-layers/m-p/157686#M3708</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;1 :confused: from your code&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;if(drawingLine == true)
if (drawingLine)&lt;/PRE&gt;&lt;BR /&gt;&lt;SPAN&gt;2 :confused: from your code&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;this.view.xCordTxt.text.toString()
this.view.xCordTxt.text
this.view.xCordTxt.text.length &amp;gt; 0 or this.view.xCordTxt.text != ""
&lt;/PRE&gt;&lt;BR /&gt;&lt;SPAN&gt;3 :confused: from your code&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;// create new point based on input coordinates and &lt;STRONG&gt;Map spatial reference&lt;/STRONG&gt;
var mapPoint:MapPoint = new MapPoint(Number(this.view.xCordTxt.text), Number(this.view.yCordTxt.text), baseWidget.map.spatialReference);
// create new point based on existing point with &lt;STRONG&gt;NOT Map&amp;nbsp; spatial reference&lt;/STRONG&gt;
var webMapPoint:MapPoint = WebMercatorUtil.geographicToWebMercator(mapPoint) as MapPoint;
if (drawingPoint == true)
{
 mapPointArray.length = 0;
 mapPointArray.push(webMapPoint);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // center at no one knows where, 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // because map spatial ref. not equals with center point spatial ref.
 baseWidget.map.centerAt(webMapPoint);
 createPoint(false);
}&lt;/PRE&gt;&lt;BR /&gt;&lt;SPAN&gt;4 a good way to understand what's happening in this pile of code - listening events, debug code, trace some info to console&lt;/SPAN&gt;&lt;BR /&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;private function addGraphicsLayer():void
{
 _graphicsLayer = new GraphicsLayer();
 _graphicsLayer.name = "DrawGraphics";
 _graphicsLayer.id = "DrawGraphicsID";
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Fires after layer properties for the layer are successfully populated.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.addEventListener(LayerEvent.LOAD, onLayerLoad); 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Fires when a graphic is added to the GraphicsLayer.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.addEventListener(GraphicEvent.GRAPHIC_ADD, onGraphicAdd);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Fires when all graphics in the GraphicsLayer are cleared.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; _graphicsLayer.addEventListener(GraphicsLayerEvent.GRAPHICS_CLEAR, onGraphicClear);
...
}

protected function onLayerLoad(event:LayerEvent):void
{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // now you can work with layer
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("Layer with id='" + event.layer.id + "' added to map");
}

protected function onGraphicAdd(event:GraphicEvent):void
{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // now you can work with &lt;STRONG&gt;added&lt;/STRONG&gt; graphic - zoom to it, change symbol, tooltip, attributes ...
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var gr:Graphic = event.graphic;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("Graphic with id='" + gr.id + "' just added");
}

protected function onGraphicClear(event:GraphicsLayerEvent):void
{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // now graphics layer is empty
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("Graphics layer is cleared");
}&lt;/PRE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Good luck.&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 12 Dec 2021 16:07:14 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-api-for-flex-questions/add-same-graphics-to-two-graphics-layers/m-p/157686#M3708</guid>
      <dc:creator>IvanBespalov</dc:creator>
      <dc:date>2021-12-12T16:07:14Z</dc:date>
    </item>
  </channel>
</rss>

