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    <title>topic Realizing geometry from ArchGIS layers in Unreal Engine in 3D Questions</title>
    <link>https://community.esri.com/t5/3d-questions/realizing-geometry-from-archgis-layers-in-unreal/m-p/1274576#M4850</link>
    <description>&lt;P&gt;Hi there!&lt;/P&gt;&lt;P&gt;I was wondering if there is a way to realize the 3D geometry in Unreal Engine that is being loaded through the ArcGIS SDK to be able to edit and use it offline&amp;nbsp; within the level editor? Or alternatively, is there a way to cut out certain parts of the object to allow for self-made landscapes and object to replace it?&lt;/P&gt;&lt;P&gt;Kind Regards,&lt;/P&gt;&lt;P&gt;Rob&lt;/P&gt;</description>
    <pubDate>Mon, 03 Apr 2023 10:53:48 GMT</pubDate>
    <dc:creator>RobScholten</dc:creator>
    <dc:date>2023-04-03T10:53:48Z</dc:date>
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      <title>Realizing geometry from ArchGIS layers in Unreal Engine</title>
      <link>https://community.esri.com/t5/3d-questions/realizing-geometry-from-archgis-layers-in-unreal/m-p/1274576#M4850</link>
      <description>&lt;P&gt;Hi there!&lt;/P&gt;&lt;P&gt;I was wondering if there is a way to realize the 3D geometry in Unreal Engine that is being loaded through the ArcGIS SDK to be able to edit and use it offline&amp;nbsp; within the level editor? Or alternatively, is there a way to cut out certain parts of the object to allow for self-made landscapes and object to replace it?&lt;/P&gt;&lt;P&gt;Kind Regards,&lt;/P&gt;&lt;P&gt;Rob&lt;/P&gt;</description>
      <pubDate>Mon, 03 Apr 2023 10:53:48 GMT</pubDate>
      <guid>https://community.esri.com/t5/3d-questions/realizing-geometry-from-archgis-layers-in-unreal/m-p/1274576#M4850</guid>
      <dc:creator>RobScholten</dc:creator>
      <dc:date>2023-04-03T10:53:48Z</dc:date>
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