Hi! Using the ArcGIS for JavaScript API 4.2。 externalRenderers exist Precision issues。 When zooming the view beyond a certain scale, geometries will appear to wobble or jitter。 https://developers.arcgis.com/javascript/latest/api-reference/esri-views-3d-externalRenderers.html ”However, WebGL does not support 64 bit floating point arithmetic. A simple way to work around this limitation is to render scenes with a local origin: Pick a local origin position, approximately at the center of your data. Subtract the local origin position from all positional data (vertex data, uniforms, etc.) before passing it into WebGL. Also subtract the local origin from the translational part of the view transformation matrix.“ The above page gives the webgl solution, there are examples of threejs do? thank
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