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Hi David, Is there a way to make the Bridge columns thinner? I will be having a 2.5m width median below. Regards, Wendell
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07-22-2017
11:32 PM
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David Wasserman Thanks for the hacktip and yes I stop for now and continue trying to add the pavement above the grass later on my spare time. The additional trees is great for now. GTaylor-esristaff Thanks for your reply. I wish I could attend the EsriUC but I at the other edge of the world . I will be looking forward for any new developments on the Parking lot rule.
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07-07-2017
08:47 PM
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Hi David, Thank you I'll try this later. It's from this link https://www.arcgis.com/home/item.html?id=18baa6129da342a388f7c1b6bae69df3 I think I saved as another project from the archive and named it as Complete street project before . I might just use the center island as green as the project will be viewed as a whole. It's a huge masterplan redevelopment. Thanks for all the help. Regards, Wendell
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07-06-2017
07:40 PM
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Hi David, Removing the Texture only does it thanks the original tree textures showed up. But the Object.Top mesh dissappears. So What I did is to put the IslandInnerSettings to Object.Bottom an created a new code named Top with the projected texture and call it as the Object.Top. Problem solved. IslandInner --> extrude(islandHeight - 0.015) comp(f){object.top: Top | object.side: NIL | object.bottom: IslandInnerSettings} setupProjection(0, scope.xy, hardscapeTextureScale, hardscapeTextureScale) projectUV(0) texture(sidewalkTextures + hardscapeType + ".jpg") Top--> setupProjection(0, scope.xy, hardscapeTextureScale, hardscapeTextureScale) projectUV(0) texture(grassTextures + grassType + ".jpg") IslandInnerSettings --> case greenCenterIsland: setupProjection(0, scope.xy, hardscapeTextureScale, hardscapeTextureScale) projectUV(0) Median_TreeSplit2 Median_TreeSplit else: setupProjection(0, scope.xy, hardscapeTextureScale, hardscapeTextureScale) projectUV(0) texture(sidewalkTextures + hardscapeType + ".jpg") Now how can I split the TOP so that only the part under the trees will have the grass texture and the rest with pavers? Thank you very much!!! Regards, Wendell
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07-06-2017
01:02 PM
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Hi David, This happend when I removed the bolded code. Regards, Wendell
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07-06-2017
12:02 PM
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Hi David, It's getting there slowly . The problem now is that the trees are cutting a hole in objecttop and. trees are getting the texture of the objecttop.
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07-06-2017
02:50 AM
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Hi David, I managed to put trees but only in the middle of the center Island and I can't seem to put the proper texture on the center Island. Attached is the screen shot and the CGA file. Regards, Wendell
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07-05-2017
01:24 PM
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Hi David, I am wondering if you can help me with this PARKING LOT.CGA rule that comes with the 2015- 03 Complete Street Project under the Rule subfolder STREET PARKING. Attached is the rule and the screenshot of the rule applied to a shape. I would like to put trees on specified intervals on the parking CenterIsland and the Planting on the sides. I would like to have it the same as in the sidewalk to have a planting_width, planting_length and planting_spacing also. I have more than a hundred parking lots on the masterplan that I am modelling and it will take me forever to put trees in Lumion . Thanks and regards,
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07-03-2017
07:58 PM
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Hi David, Are you the one who made the PARKING LOT. CGA included in the Complete Street Project also? If so, how can I add trees in the planting strip/island same way as you did in the sidewalk in the Complete Street.cga.? Regards, Wendell
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07-03-2017
01:14 PM
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My wish list. Perpendicular parking would be nice, additional lampost in the middle of the median, sidewalk trees on planter boxes, 90° angle curb extention for perpendicular parking. right-turn slip lane on intersections. Sent from my Samsung Galaxy smartphone.
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06-08-2017
12:16 PM
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Hi David, That would be great, Anything that can be controlled individually will be excellent. Regards, Wendell Sent from my Samsung Galaxy smartphone.
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06-08-2017
10:24 AM
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Managed to change the texture of the through zone....thank you very much David
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04-23-2017
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Title | Kudos | Posted |
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1 | 07-06-2017 07:40 PM | |
1 | 07-24-2017 04:46 AM | |
1 | 07-07-2017 08:47 PM | |
1 | 04-23-2017 03:05 AM |
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