IDEA
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Hello, No, this is not what I wish. I would like the possibility to code my own Arcade function, then "compile/reference" them and then include the library in the Arcade script. For example In C# : using myCustomLibrary in python: from myCustomLibrary import * At the moment I am coding attribute rule and I need to use the same function in many rule, so I just copy paste the function definition. A library would be very useful and will be more inline with other programming language. Thanks Sylvain
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08-13-2020
06:48 AM
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IDEA
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Since Arcade is a new language, it is lacking the diversity of function other language already have. I propose that a user/team could develop/import/export custom Arcade library function that could eventually share to the community. Those function could then be used in all Arcade code.
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08-12-2020
06:20 AM
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POST
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Hello, I am using ArcGIS PRO .Net SDK for some Add In At some point I create or modify feature through the code. I also have Arcade expression in attribute rule to ensure data integrity. Sometime, for some reason, I got and error in the code saying the Arcade Script raised an error. That is fine. But the error does not say which attribute rule. When I do the manipulation by hand in ArcGIS Pro, I got the same error, but it is detailed some thing like this: I try browsing the exception to get detail to find the rule name that generate the error but I can' t find more information except the "Arcade script raise an error" message. I would like to have the detail shown in the above image. Does anyone have an idea if that information is available with the SDK ? Here the exception object Thanks Sylvain
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05-01-2020
01:15 PM
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Title | Kudos | Posted |
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2 | 08-12-2020 06:20 AM | |
1 | 08-13-2020 06:48 AM |
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