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I was actually able to resolve this. @MarkDostal you were close, but the post_install script just needed to be changed ever so slightly. Instead of changing the EXCLUDED_ARCHS for each target, I was able to change it for each config. installer.pods_project.build_configurations.each do |config|
config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64"
end Doing this applies the EXCLUDED_ARCHS properly in the build settings and allows the project to be built for simulators.
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03-09-2021
01:49 PM
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I think the issue still lies in the fact that the sample project I sent does not have the default `Debug` and `Release` configurations in it. It appears that a lot is tied to the those configurations. I think because of this, everything attempts to use the `Release` configuration, which most likely targets the `arm64` platform instead of the `x86_64` platform.
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03-09-2021
08:14 AM
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I was able to create a new project and reproduce the issue. I think it's tied to the build configurations. My project does not have the default `Debug` and `Release` configurations. It, instead, has `Dev`, `QA`, `Staging`, and `Prod` configurations. Attached you will find a zip file with the project in it. I deleted the `Pods/` directory to reduce the size, so you'll need to run a pod install after you unzip the project. Let me know if you need anything else or have other questions.
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03-04-2021
11:39 AM
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I'm currently using a MacBook Pro (16-inch, 2019) with a 2.3 GHz 8-Core Intel Core i9 and 32 GB of 2667 MHz DDR4. Xcode is Version 12.4 (12D4e) CocoaPods version 1.10.1
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03-03-2021
10:18 AM
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We are upgrading our min iOS version for our app to iOS 12.1, and in doing such, also updating all of our dependencies. We were previously running the ArcGIS iOS runtime SDK version 100.7.1 through CocoaPods with no issue. After updating to SDK version 100.10 however, we are now receiving the following warning at build time: [CP] Unable to find matching .xcframework slice in '<path to project>/Pods/ArcGIS-Runtime-SDK-iOS/ArcGIS.xcframework ArcGIS framework ios-arm64 ios-x86_64-simulator' for the current build architectures (arm64 x86_64). As well as, and more importantly, a compiler error No such module 'ArcGIS' It is worth noting this only happens when building the project with a run destination of a simulator. It does not happen if building to a device or archiving. Unfortunately, this is not a viable solution because the application uses CI/CD processes that run unit tests on simulators as well as build and deploy the application. I have tried most normal steps when this issue occurs. I've also added the pods scheme as a run destination to try and build the pods, but when doing that, I receive the following error: Unable to load contents of file list: '/Target Support Files/ArcGIS-Runtime-SDK-iOS/ArcGIS-Runtime-SDK-iOS-xcframeworks-input-files.xcfilelist' Unable to load contents of file list: '/Target Support Files/ArcGIS-Runtime-SDK-iOS/ArcGIS-Runtime-SDK-iOS-xcframeworks-output-files.xcfilelist' Is there a known issue with the current implementation of the ArcGIS SDK when added through CocoaPods? Can anyone help me out with this? Thanks, Rob
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03-03-2021
07:46 AM
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Hey Nicholas Furness, I haven't had a chance to look through this with the holidays and all. I actually haven't revisited it since loading the layers is working. If I get time to go back and revisit it, I'll check out your code above and let you know.
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01-02-2020
07:17 AM
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I figured it out. It seems that web tile layers need to be explicitly told to load, a step which I was neglecting to do.
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11-20-2019
01:06 PM
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I'm currently working on creating and adding `AGSWebTiledLayer` tiles to my map. I have a service that returns valid tiles using the following format as described in the documentation: http://{subDomain}.host.com/{level}/{col}/{row}.png The problem that I'm coming across is when I add the `AGSWebTiledLayer` to the `operationLayers` of the map, nothing happens. I also implemented the `urlForTileKeyHandler` handler and returned the url following the format above, but when debugging, that handler is never called. Is there something else that needs to happen to get the tiles to display? From what I can tell, the layer is being added to the map, but it's never actually fetching the data. Thanks.
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11-20-2019
10:52 AM
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Title | Kudos | Posted |
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1 | 03-09-2021 01:49 PM | |
2 | 01-02-2020 07:17 AM |
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