POST
|
Thank you Robert, I'll make sure I dig in deeper next time. Bob
... View more
09-15-2016
07:35 AM
|
0
|
1
|
487
|
POST
|
Robert, Thank you for the work you shared with us all in the development of the Enhanced Search Tool. With the release of ver. 2.1.1, we noticed that if you do a search by shape, the cursor does not reset (see the example). With the previous version the selected shape was reset to unselected . Is it possible to have the selected shape reset back to unselected? Thank you again for all your hard work we all here appreciate the tool! Bob Jenkins
... View more
09-14-2016
01:13 PM
|
0
|
4
|
1367
|
POST
|
That is disappointing. The refresh for the images (and that wait icon) interrupts other popup windows. We'll have to find another solution that plays well with others.
... View more
06-17-2016
07:08 AM
|
0
|
1
|
531
|
POST
|
in WAB 2.0, as each image loads and unloads in the mosaic, I'm getting a 'wait" icon at the lower right . This is a new "feature".in 2.0. Anybody else seeing this behavior?
... View more
06-16-2016
02:16 PM
|
0
|
5
|
3463
|
POST
|
I can only get one Story map to show in the map gallery of my story map web application (AppStudioQuestion1_1.png). I am thinking that the syntax for the querystring is not in the correct format in the "Settings-Existing Story Map Tour Web Application" setting (AppStudioQuestion1_2.png). I have it set to be a value pair id:[value} but this doesn't seem to work. I have included the 2 screenshots.
... View more
07-20-2015
04:09 PM
|
0
|
1
|
2207
|
DOC
|
I was in the thread and back out at the end of the day! That's great! We'll look forward to the next release. Thank you for sharing this widget with us!
... View more
04-01-2015
12:12 PM
|
0
|
0
|
3745
|
DOC
|
We have started to deploy the Enhance Search widget and it works great! But we noticed that we needed our weblink field in the attribute view for the Search Link to operate. It's a small thing but it seems like a redundancy Good stuff Robert! We are starting the process of moving Flex viewers to javascript and your widget is one of the first in our toolbox!
... View more
03-31-2015
12:04 PM
|
0
|
0
|
3745
|
POST
|
I think I'm getting stuck on the difference between a model and a shape. When I manually extrude a building shape, the shape is changed to whatever I make it. Using the CGA scripts, the extruded "shape" is actually a MODEL. If I toggle the Model on/off, the CGA created buildings turn on and off. , This means when I create a building using the CGA method on my building "walls" they are Model structures not shapes. The "Building from Footprint" creates models.
... View more
01-23-2015
08:15 AM
|
0
|
0
|
800
|
POST
|
No, I'm trying to understand how the shapes are constructed. Let me go to something less complex, the building shapes aren't really that important. Here is a simpler example: The shapes are constructed in completely different ways. If I use the handles from Building 1, the extrusion for Building 1 will go in the opposite direction of Building 2.
... View more
01-21-2015
06:10 PM
|
1
|
4
|
800
|
POST
|
Maybe this will help me explain: The manually built shape has the handles, the shape is built from the "bottom up". What you would normally see if you extrude a building shape. Example 1 Example 2 we're looking at the same two shapes only from below the y-axis (or underneath). Here we see the handle is showing that the shape on the right is upside down. Does that make it clearer?
... View more
01-21-2015
03:30 PM
|
0
|
6
|
800
|
POST
|
Here is the script. It's generally the "Building from Footprint" CGA script that is included in the ESRI.lib. I deleted the " top : Roof " part of the comp(f) so you could see the inside of the shape. *************************************************************************** *************************************************************************** version "2014.0" const dirt_tex = "assets/3D_City_Design_Assets/Material_Library/DirtMap/Dirt Map 1.jpg" attr groundfloor_height = 10 attr OverwriteColor = "#ffffff" import Roof_Textures:"/ESRI.lib/rules/Roofs/Roof_Textures.cga" attr wallTexture = "assets/3D_City_Design_Assets/Material_Library/WallTextures/wall_concrete_4.jpg" attr wallTexture2 = "assets/3D_City_Design_Assets/Material_Library/WallTextures/Brick Red No Mortar Running Bond.jpg" //import facade : "Facade_StClairWestside5.cga" @Hidden attr originalScopeY = 0 @StartRule SlantedBuildingFootprint --> # Align scope to have y axis up. alignScopeToAxes(y) # Save this shape's height. set(originalScopeY, scope.sy) # Flatten footprint by scaling y to zero. s('1,0,'1) // extrude(originalScopeY) // color(1,0,0) # Make it transparent for demo purpose. //set(material.opacity, 0.5) # At this point the top or bottom can be used for floors (basement and upper floors. # For use on non-flat building footprint, # so project footprint to terrain using Align Shapes to Terrain (Project All option). //Building --> extrude (10) comp(f) {front : Facade | side : Side } #! SIZE 30.0 27.26128 @Location(1218,496) Facade --> setupProjection(0, scope.xy, 1.5, 1, 1) setupProjection(2, scope.xy, '1, '1) facade.Facade Side --> facade.Facade Roof --> Roof_Textures.Generate *************************************************************************************
... View more
01-21-2015
02:58 PM
|
0
|
8
|
800
|
POST
|
I was working on learning how to tackle "stepped" building shapes when I ran across the difference in the make-up of building shapes created from a CGA script (or one of the "Building-from-Footprint" scripts and the buildings that I created manually. The script generated buildings seem to be created from the "bottom-up" while the manually created shapes are "top down" I've included an example of the two methods side-by-side.In the "Building-from-Footprint" method it's like I'm building the building shapes upside down. This has all kinds of ramifications.
... View more
01-21-2015
07:31 AM
|
0
|
10
|
5024
|
POST
|
I'm hoping that when I get some Lidar data I'll have a better terrain model with which to work!
... View more
01-13-2015
10:06 AM
|
0
|
0
|
463
|
Title | Kudos | Posted |
---|---|---|
1 | 01-21-2015 06:10 PM |
Online Status |
Offline
|
Date Last Visited |
11-11-2020
02:24 AM
|