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I have the same problem. But the solution with the �??zero-street�?� is not really useful, since i want do model scenarios. Thus the land-use map may change significantly over the different scenarios. In this case I would have to create new zero-streets for each scenario. This is namely for bigger areas and desired interactive �??scenario-switching�?� not very useful. Is it possible to solve this problem in a proper way?
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12-05-2011
02:05 AM
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I want to model a one family house complex on one lot. For this purpose I make two rule files: the first one ???buildingComplex.cga??? splits the lot in smaller parcels. In each parcel the second rule ???building.cga??? is accessed. For the roof I use random textures (inside the building.cga): const randomRoofTexture = "textur/roof/ziegel_efh_"+ceil(rand(0,6))+".jpg" but now each building on the lot has the same texture. How can I make one texture per house but different textures for different buildings in one complex?
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11-16-2011
03:35 AM
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10-26-2011
01:33 AM
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Hi Matthias Normally I do it this way, but this time I dont work with the building footprints but with the parcels and I perceived the following problem of non-horizontal extrusion (I need horizontal roofs) I tried lots of things (like the following code and different combinations of its components) without satisfying solution: Scope --> // Rot(scope.rx, scope.ry, scope.rz) // Rot(origX, origY, origZ)--> // rotate(abs, world, scope.rx, scope.ry, scope.rz) // extrude(world.y, 30) extrude(30) // set(scope.rx, origX) // set(scope.ry, origY) // set(scope.rz, origZ) comp(f){front: Front | back:Back | top:Roof | side:Side}
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10-26-2011
01:32 AM
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Hi How can I extrude a building on a non-horizontal, non-planar lot with resulting horizontal, planar floors?
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10-17-2011
07:55 AM
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