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This is a bit like a CGA I have been working on for some typical blocks in Chicago. I use 4 different roof types: flat, corniced, hip, and gable.....and then allow the user to choose one type per block or randomize roof shapes. Here is what mine look like: [ATTACH=CONFIG]16365[/ATTACH] Happy to share the code if anyone wants it. Could you share the code?
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08-15-2013
11:53 AM
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That is a possibility.... How would I add the data needed?
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08-12-2013
07:29 AM
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Hello, So I've been working on constructing a 3D city and I've copied some CGA Rules from the Tutorials on to my own Scene so I could use those samples and save time. I was able to import the files correctly and the outline of the shape shows but instead of showing the textures or assets it has a big font with surrounding colors stating "UNKNOWN TEXTURE" or (for vegetations) "UNKNOWN ASSET". Whats the best way to resolve this problem so it can appear properly? Appreciate it! P.s: I've attached a picture of what is showing up.
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08-12-2013
06:09 AM
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Hope all is well Daniel, Could you share the CGA with me? It would be a great help and greatly appreciated! Thanks! (:
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08-12-2013
05:32 AM
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Hi Matthias, Hope this thread finds you well, I'm relatively new to CE and CGA Rules and was wondering what my rule should be to let the program know to extrude not a fixed number but the number in the attribute. i.e --> Buildings with floors. Some buildings have 10, some have 3. I want to apply 1 rule to the whole map and have the correct height for each building. Thanks!
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07-25-2013
08:17 AM
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