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Thanks a bunch Chris. Happy to know that it can be done. But I am quite unfamiliar with python (never used it before) and learn some tutorials and helps after your advice given. Still haven't got a clue. Could you please give me some further help, some examples or simple instructions maybe.
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01-25-2015
11:15 PM
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I would like to know whether I could define the neighborhood rules, which means some certain couplings of building rules could be applied in adjacent plots. For instance, if the plot was applied with rule of building type_A, then the plot next to it could be type_B or C, but should not be E and F. It's something like that to define the rules of their neighborhoods depending on what they are themselves. So can I achieve this in CityEngine, and how? Help me. Thank you.
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01-23-2015
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Hi Mat, Uh-oh, I would like to know how too. Could you show the solutions here? It seems important to have a good control with different systems of direction discriptions, such as world, shape or street. I want to know how to build relationship between them. Thx Teal
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12-25-2014
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hi matt, I've got a question about orientation, maybe it's a simple one but I need help badly. I think I briefly understand the concept of "scope". However, the lots divided by the tool of "block parameter" have different directions of FirstEdge, when I want all the wider wings exactly seated the rear of each lot, no matter how the block is divided, and no matter how the proportion of scope.sx and scope.sz of the lot is, I just cannot control that. The image is shown below(left: nothing to do with scope, right: add "alignScopeToGeometry(yUp, any, world.lowest)rotateScope(0,90, 0)" and a little close to objective, apparently) [ATTACH=CONFIG]33697[/ATTACH][ATTACH=CONFIG]33698[/ATTACH] Again I need types of buildings in each lot are the same, directions of open side of U-shape, wider wing, thinner wing and the connection, always the same. Please help.
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05-09-2014
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