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This link might help: http://forums.arcgis.com/threads/72004-Limit-map-zoom-level-on-sdk-v2.3.2
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10-24-2013
10:05 AM
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http://www.mathsisfun.com/algebra/trig-finding-angle-right-triangle.html Get the change in x and y for the 2 points, and use trigonometry to calculate the angle. You may have to offset the angle to account for North being 0.
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10-07-2013
09:55 AM
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437
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My 10.1.1u2 app is targeting iOS 6, and it runs on iOS 7. I haven't tried the new compiler yet. Is there a problem with compiling projects for iOS 7?
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09-23-2013
04:59 AM
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318
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I believe we're supposed to remove the armv7s tag from that setting.
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09-20-2013
09:41 AM
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544
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Are you placing the AGSMapView inside a UIView, and then wiring it to an IBOutlet member of the class? @property (strong, nonatomic) IBOutlet AGSMapView *mapView;
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09-11-2013
12:07 PM
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303
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Is the fuzziness at all zoom levels, or just the ones between basemap scale boundaries. ie. if the basemap has scale levels of 1:50000, 1:25000, 1:10000, 1:1000. When at 1:1100 it would be pixelly, then at 1:900 it would appear sharp
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09-10-2013
04:46 AM
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1106
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I use the getImage method from bernese. I use it in this manner: //export image of mapView
UIImage *screenshot = [[UIImage alloc] initWithData:[self getImage]];
//save image to photo album
UIImageWriteToSavedPhotosAlbum(screenshot,self,@selector(image:didFinishSavingWithError:contextInfo:),nil);
Edit: I do not have any code similar to the DrawableProperty snippet you included.
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08-01-2013
05:02 AM
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368
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To my frustration, this is now affecting my app. Both UIPickerview and UITableView are affected. In the iPhone version, I use "push" segue and the list view works fine. Also, the simulators work fine. Doesn't slow to a crawl or become unresponsive.
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07-19-2013
04:52 AM
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655
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I have some samples from last summer, shortly after 2.3 came out.
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07-09-2013
04:20 AM
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178
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This code used to work. Is anyone else getting a white image instead of a screenshot of the map? UIGraphicsBeginImageContextWithOptions(self.mapView.frame.size, NO, 0.0f); CGContextSetShouldAntialias(UIGraphicsGetCurrentContext(), NO); [self.mapView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(screenshot,self,@selector(image:didFinishSavingWithError:contextInfo:),nil); Edit: I tried saving a normal UIView's image, and that works fine. I've also tried changing the opacity to YES, and scale to 1.0.
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06-26-2013
11:04 AM
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1
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1651
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We use separate Dynamic label layers so we can turn them off in the legend.
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06-19-2013
05:04 AM
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0
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205
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It might just be a delegate issue. I have popups over my map view with TableView scrolling. Edit: are you using segue in storyboard?
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06-17-2013
04:02 AM
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655
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You are correct. It's smoother on the iPad. I don't recall that much difference in 2.x on the simulator.
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05-31-2013
11:59 AM
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447
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In 2.x, the offline basemap tiles loaded smoothly and fast. ( < 1 second from zoom to rendered). In 10.1.1, the sample Offline project is very laggy, with some tiles taking 5 seconds to draw. I can see the background grid sometimes. Is there some configuration I need to do in XCode?
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05-31-2013
07:11 AM
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0
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5
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