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Hello, I have been unable to export a webscene correctly. The data includes some above ground elements and some multipatch pipes under the ground. I got errors every time I tried to export a scene with the pipes or open one I had uploaded. Then, I changed the "exported content" setting from "export models if generatable, else import shapes" to "export generatable shapes". Now I don't get any errors and the web scene opens, but the underground multipatch pipes don't show up in the view, though they are in the sidebar. Any ideas why the multipatch shapes are 'ungeneratable'?
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12-21-2013
05:16 AM
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It appears I cannot do a 'negative' extrusion downward. Could I alter that script to make an upward facing lot downward facing to extrude downward? And if so, what would I change? Thanks!
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12-13-2013
12:26 AM
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After looking at the problem some more, I decided to use IDW (from the geostatistical analyst extension) to interpolate a raster from the points instead of creating a TIN, with an extent beyond the lines, then I used interpolate shape. This seemed to work okay and the results look good to me. But perhaps someone knows a reason why this isn't a good method?
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12-04-2013
12:06 AM
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Thanks for the response Xander. It is only a few lines in my study area that I have this issue with (7!), but my goal is to develop a method for conversion to 3D that can be applied to a greater area, which will probably have many more similar cases. So, I would like to find a way to automate the conversion as much as possible. Unfortunately, I don't yet have any experience with python scripts (it is on my to-do list, but I am a busy student and GIS is only part of my study so it will probably have to be put off until I have some free time). So, for now I am thinking that I should add points at the ends of the lines where there are none and extrapolate the depths by hand. Then, create the TIN and interpolate the shape. But in my method I will note that this should be automated with a script if it were to be applied to a greater area. Thanks for all the help!
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12-03-2013
09:38 PM
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Yes, thanks for the response. I put one of the lines and the related points in the zip file, as well as my created TIN and interpolation.
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12-02-2013
06:02 AM
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Thanks! This was indeed the problem and worked perfectly after unspliting the lines.
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12-02-2013
05:28 AM
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Thanks for the response Xander. Unfortunately, because the points are randomly distributed along where the lines run and not necessarily at the endpoints of the lines, the TIN it creates doesn't cover all the area that the lines do. So, my output after using interpolate shape makes it look like my lines are broken up and doesn't include some segments of the lines. Any further ideas on this?
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12-02-2013
05:27 AM
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Hi Matt, Thanks for your answer. I am aware I can change the cylinder diameters and colors in ArcScene. I changed the diameters for the pipes/cables in ArcScene before I created the multipatch, so they are correct. I was really just curious if it would be possible to alter that in CE as well because then it could be automated (in ArcScene, I have to change the diameters for each size pipe by hand and there are a lot of different sizes). My goal is to research what the possibilities and potential benefits of 3D models would be for underground infrastructure. Obviously I can create the models and use them for analysis with the 3D analyst extension, but I also wanted to explore the possibilities and potential benefits for visualisation purposes. City Engine seems more suitable for above ground visualisation (buildings, streets, hydrants, etc), which I want to couple with the underground.
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12-02-2013
01:17 AM
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Hello, I am trying to add the average height (add surface information) for a layer of building polygons with a raster of the unfiltered height measurements. Unfortunately this tool fails every time and generates an empty output. This appeared to be an error with version 10.1 and was listed by ESRI as an error that was addressed along with several other problems I was having. So, I upgraded to version 10.2 and all of the other issues were indeed addressed and the tools worked fine except for this one. So, my question is, can you think of an alternative way to calculate the average height per polygon with my raster without using the tool 'add surface information'?
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11-27-2013
09:36 PM
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Hello, I would like to add opacity to my street network, including the lines that make up the street shapes. I tried setting opacity for edges and vertices, but that didn't change anything. What do I call these lines in cga shape grammar to be able to set an opacity? I don't want these lines to be confused for the underground elements that I am trying to highlight. See attached image.
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11-26-2013
09:20 PM
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Hello, This is kind of a strange question. Would it be possible to add a shape, like a circle of a certain diameter at a certain coordinate in the vertical direction? The idea is that this shape could eventually be extruded into a true pipe shape instead of using a multipatch generation "workaround" that is actually a bunch of polygons.
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11-26-2013
01:09 AM
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Matt, Now I have created a multipatch version of my data, but I have a few questions about assigning attributes to this. 1. Now that I have multipatch "cylinders", it is actually a bunch of long thin polygons that are put into a cylinder shape. I want to give the cylinders of a certain network a color, which I tried to do with the following script: @StartRule Lot --> comp (f) {side: pipeside} comp (v) {all : vertedge} comp (e) {all : vertedge} pipeside--> color (0,1,1) vertedge--> color (0,1,1) The lines the separate each polygon of the "cylinder" are still black, which makes the entire pipe structure look black when it isn't zoomed in (see attached image; top is zoomed out and bottom is what it looks like zoomed in). Am I missing another geometric element of the multipatch that I need to assign the color to? 2. To create a multipatch file (which I did in ArcScene), I use symbology to define a 3D shape and then create the multipatch based on that shape. Is it possible to then change the "size" or "diameter" of the "cylinders" I created in City Engine? How would I go about that?
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11-26-2013
12:38 AM
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So, now I have a different problem. I am trying to use 'feature vertices to points' for another feature and I have 24,755 lines, but it gives me both 93,540 begin and end points. I took a look at the situation by selecting generated startpoints with the same objected and the related line, so I can see what the situation is (see attached screenshot), but I don't know how to deal with this. If I determine the DEM at these points, how would I again couple it to a line to create a 3D model by attributes? Ideas?
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11-20-2013
12:47 AM
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Hello, I am modeling some 3D underground pipe structures. Some of the pipes have quite deviant depths along the pipes (for example where they run under a canal). For these pipes, I have data with the xy locations of the lines and a seperate feature class of points that give the absolute depth. How can I put these lines in my model showing the correct depth along the line? Do I need to break up the lines where the points are to create a to and from height for each segment and how can I approach that efficiently? Or do you have a suggestion of an easier way to do this?
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11-15-2013
12:47 AM
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Xander, Sorry, I somehow missed the second part of your post after the code. When you use the setting "both ends", you get two points for each line, which if added to the line file, I don't know how to use field calculator to add "every other" value to the end or start point field. So, I will instead do the operation "feature vertices to points" twice, once for start points and one for end points and join both of them to the lines. Thanks for all your help!
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11-15-2013
12:38 AM
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