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I'm not familiar with ArcGIS online, but I have worked with KML layers in google. It looks like Android's API follows a similar structure. Are you following google's requirement of hosting the KMZ/KML on a publicly hittable website? It looks like ESRI's kml layer follows similar guidelines to google's v3 javascript api where the KML/KMZ must be hosted externally and be something that google's servers can hit. From the ESRI android API: KMLLayer | ArcGIS Android 10.2.5 API "Locally hosted or KML files inside a firewall are not supported." Hope that's the issue. If it is, a quick and dirty solution is to host it on dropbox and make the link publicly available. Cheers!
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04-23-2015
09:48 AM
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It looks like you're setting two onclicklisteners on the same button. Is this intended?
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04-23-2015
09:40 AM
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I'm trying to find a design pattern that would best work with the ESRI arcgis runtime environment. From all of the samples I've been looking at, I know they aren't full blow projects, but it's been hard to peg what kind of design patterns they are using. For my own project, I was trying to use a more MVC/MVP approach, but I'm finding it hard to decouple my model being how my model isn't a POJO, but really a wrapper around a graphics layer. I've been contemplating separating the graphics layer out into a POJO and truly making my model a model, but I'm starting to wonder if that is even an appropriate use of time. I gain unit testability, but I add in considerable amount of bulk (listeners etc.). I realize that might be more of a generic Android problem, but I just didn't know if ESRI recommends a particular design pattern?
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04-23-2015
09:16 AM
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Hi Michael, Thanks for your prompt responses. I didn't realize my hardware didn't meet the minimum specifications. Well I guess FYI, it at least runs! (just not optimally). Also, I am hooking into the WPF touch events, but only in a certain view/viewmodel that don't have any esri components on it. As for the 60 points, they're on a graphics layer. I'm having a bit of a hard time trying to distinguish how to set my graphics to be drawn dynamically as opposed to statically (don't know if there's actually a difference). But this is probably better reserved for another thread if I can't dig deep enough. Thanks for the help!
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03-25-2015
08:34 AM
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Hi Michael, The .net application is running on a 10" tablet with these specs: Screen Size 10.1 inches Screen Resolution 1366 x 768 Max Screen Resolution 1366 x 768 pixels Processor 1.8 GHz Atom Z2760 RAM 2 GB DDR3 Memory Speed 800 MHz Hard Drive 64 GB Graphics Coprocessor Intel® Graphics Media Accelerator The android phone I was using was a typical Galaxy S3 phone: System chip: Samsung Exynos 4 (4412) Processor: Quad core, 1400 MHz, ARM Cortex-A9 Graphics processor: ARM Mali-400/MP4 System memory: 1024 MB RAM Built-in storage: 32 GB Storage expansion: microSD, microSDHC, microSDXC up to 64 GB
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03-25-2015
07:37 AM
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So first of all, my environment. I did not specify the localtiledlayer in my xaml markup because I have some underlying logic on how to best distinguish where my .tpk package will be sourced from. So I am explicitly setting the tiledlayer in a viewmodel sitting in C# code (don't know if this has any performance factors) What really boggles me is that the same .tpk package, when the source tpk is coming from a local file, has better performance on an android (with lesser hardware specs) than my native .net application running on a tablet. And i'm not referring to loading speed, which isn't a concern. There is distinct lagginess and choppy frames when I move the map on my .net application. Both interfaces are using touch interfaces. So my question is if there are any reasons for this? Any tips and tricks to get my .net application to perform better? Is the fact that windows is intercepting my touch events causing a lag on the application? Or is this something related to my arcgis app? Graphically, I'm only drawing 60 points. Advice?
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03-24-2015
01:13 PM
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