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[ATTACH=CONFIG]29941[/ATTACH] I select multiple models generated on dynamic lots. If I press center on the Global offset then I cant even import the file into sketchup. If I leave it as 0,0,0 than it imports to Cartesian origin in sketchup but the model is broken. So in shgort: the models are georeferenced, I want to export a whole block (multiple models) to sketchup, eather as .dae or .kml (what option is better?). What settings are recomended?
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12-17-2013
08:28 AM
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Hi matt, I had a problem with the model being georeferenced, but I solved that. I just set the global offset to 0,0,0 when exporting. When I import the model into sketchup as .dae the geometry is pretty messed up. When I import a kml file: 1) if compressed file - then only one shape gets imported 2) when not compressed - then I have to import one model at a time. And because i have previously made the model centered, evry model gets imported at zero coordinates of the coordinate system (I get all models on the same place, not according to their mutual position in cityengine) I hope I'm being clear enough since English is not my first language.
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12-17-2013
03:22 AM
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Hi, I'm having trouble importing my CityEngine model into sketchup. Can anyone show me correct export parameters for sketchup? When I try to import .kml I get no results, and when I try to import .dae sketchup just stops working. I don't know what the problem is. Also I'm trying to do the same thing with Lumion, so if anyone knows how, I would be grateful. I want my material and textures to be kept after import. Thanks in advance! Milos
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12-16-2013
12:36 PM
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Hi, I went through a CityEngine tutorial for applying colors from an attribute map to attributes in a cga rule file. My problem is that when I try to apply attributes from a color map to parts of a model it doesn't work. e.g. I take a single Lot and subdivide it into smaller lots (SLots) via split rule. Then I define some attributes for SLots and try to control them through an attribute map, it doesnt work. Do attribute maps work only on shapes? If they do, how could I overcome this problem? (without exploding a model into shapes) Thanks in advance.
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11-27-2013
01:40 PM
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