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Worked like a charm, thanks Cheryl...I knew it had to be something simple.
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12-06-2017
08:07 AM
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Thanks Cheryl....Building_Mass_Texturizer worked great, my only problem is all the houses look like they're from California! Better than Grey 3D buildingst hough...i will see if I can add a Vancouver style to it somehow. Cheers.
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11-30-2017
12:46 PM
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As the title says, when I zoom in closer to the buildings, my roof textures start to disappear when I apply the Building_Mass_Texturizer rule. I have a 3D Multipatch Feature class I imported without textures, when I apply the above rule it randomly textures my buildings and everything looks great, but when I zoom in the textures start to disappear. See images below. I'm at a loss to what could be causing this? Any assistance is appreciated!
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11-29-2017
02:51 PM
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I'm interested if there are any rule packages or CGA code out there that will generate 3D Houses in CityEngine from existing footprints or even from existing 3D buildings with no textures? I have a City Model that has major suburban areas with lots of houses. We have detailed 3D textured buildings for our City Centre area where all the high rises reside, but the outlying areas contain lots of suburban areas and houses, apartments etc. I have 3D buildings of these areas derived from LiDAR, but no textures. I'm looking to either texture these buildings randomly through a rule or CGA code or generate houses from the code and existing building footprints. Thanks in advance for any assistance!
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10-30-2017
10:20 AM
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