How do others see the world? Increasingly we use technology to inform or learn from. Some use newspapers and magazines to see the world. Some use the Internet and Social Media. Some have new tools that many do not know about and they are changing the learning landscape in many ways. Others struggle with access, and understanding of
all of the new media with television ranking first, and a cell phone maybe being their highest level of tech.
This week I have been to an important conference on teaching and learning to help students. The conference was was on Cyber-learning. I have been participating in this one for several years. The first thing one learns about technology is that it is ever changing. If you have never been to the first day keynote of an ESRI Conference watch me do just a few layers of linking in this essay. That conference was PD in a day, it taught me to understand how technologies link and change. More importantly it gave me access to new ways of thinking, complicated sometimes, but with explanatory entrance to the idea. Smart cities? Learned about that first at an ESRI conference.
I sigh as I write this, because many teachers have had no tutoring, professional development, or have a sense of what is and is not relevant in the field of educational technology. Often the work is in house and pretty awful and ordinary.
Having time to be badged, accepted, and promoted is a whole different side of teaching . We need to think how those
with lesser means, no money for conferences, or travel or , those with limited time get to the playing field in learning information that helps them to optimize their teaching. Who gets to be a teacher superstar? Who promotes them?
Secret. I am a teacher, not a technologist, so I need all the help I can get. ** Ok, I have had pioneering and outstanding professional development in some areas. ESRI, TG3 ,NASA, National Geographic, NSTA, ISTE, Smithsonian Education, Earthwatch, Jason and many, many targeted workshops.Sometimes I was ahead of the game in ways that frightened principals and my work was gated.But that is much better than being years and years behind in the ability to
practice new ways of teaching and learning.
Education changes with the fashion of political support. WIthin school systems, within states , within groups working to advance a body of knowledge .. all different in many ways in philosophy.
That is not always the case for every teacher. I think technology is a constant struggle for many teachers who have to learn on their own, I think going to conferences is a luxury many cannot afford. Some times the tech person leads what
people can learn. That is why TG3 is so important. It is applied cyberlearning in lots of ways.
Let's get you started on Cyber-learning..You can actually "attend" the conference here.
Children using Science on a Sphere ( click the link)
At certain levels all of these ideas merge. While taking a course from ESRI I learned big data ways of surveying
agricultural fields and how drones can be used to survey areas. So at the conference when people were talking about ways to connect students to learning, and to gather data, ESRI collector ideas came to mind as well as the SOS information.
At the conference there were AI and VR examples of learning. But to me Google Cardboard is thin without the content. So I queried , and questioned. Then the professor got out the hologram viewer.
Hologram? I used Google Glass so who was afraid of a hologram. It was awesome.
What is a hologram?
Second-generation Google Cardboard viewer
|Manufacturer||Google, third-party companies|
|Type||Virtual reality head mount|
|Release date||June 25, 2014; 2 years ago|
|Units shipped||10 million viewers|
|Operating system||Android, iOS|
Google Cardboard is a virtual reality (VR) platform developed by Google for use with a head mount for a smartphone. Named for its fold-out cardboard viewer, the platform is intended as a low-cost system to encourage interest and development in VR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. To use the platform, users run Cardboard-compatible applications on their phone, place the phone into the back of the viewer, and view content through the lenses.
The platform was created by David Coz and Damien Henry, Google engineers at the Google Cultural Institute in Paris, in their 20% "Innovation Time Off". It was introduced at the Google I/O 2014 developers conference, where a Cardboard viewer was given away to all attendees. The Cardboard software development kit (SDK) is available for the Androidand iOS operating systems; the SDK's VR View allows developers to embed VR @content on the web as well as in their mobile apps.
Through March 2017, over 10 million Cardboard viewers had shipped and over 160 million Cardboard app downloads had been made. Following the success of the Cardboard platform, Google announced an enhanced VR platform, Daydream, at Google I/O 2016.
At the Wisconsin Institute of Discovery is mixed media and is way above the Google Cardboard Experience
but not available in a general sense to all yet. They collaborate with all.
RESEARCH IS SHAPING THE FUTURE
CyberLearning helps me know the new ideas, and helps in 5 ( five) important ways).
In learning with ESRI one could start here.
It is not a conference, it is teacher tested ,there are mentor teachers, and there is free software.
It is applied cyberlearning to the max.
You can take your students and your teachers to new places.