AnsweredAssumed Answered

Per-texture transformations not exported from CityEngine

Question asked by Jack.Curran on Oct 14, 2019
Latest reply on Apr 20, 2020 by Jack.Curran



I've been working with the Local Government 3D Basemap in ArcPro and have used it create a gdb which I have subsequently imported into CityEngine. I have created LOD3 buildings, and the textures display fine in CityEngine. However, when I export it to FBX and import it into 3ds Max, the textures are distorted and/or repeated a large amount. I assume this is because per-texture transformations aren't being carried across, which is frustrating as the documentation suggests this does work for Maya (but 3ds Max is mysteriously not mentioned).


Does anyone know a way around this issue? I have tried exporting the FBX with various options to no avail, and I can't seem to access the per-texture transformations in CityEngine as they appear to be controlled by the Local Government 3D Basemap rule package.


I have included before and after images below to demonstrate the issue I'm facing. Any help would be most appreciated!





(note that the texture is showing in the above image - it just looks grey because the texture is repeated massively so appears tiny!)