Near-term (next release or two)
Map Graphics - Support for adding and modifying graphics in the map.
Parcel Adjustment - Support for Least Squares Adjustment and for plugging in custom adjustment tools.
Trace Networks - Simple networks used to model flow and execute network traces focused on hydro modeling.
Non Spatial Objects in Utility Networks - Capability for storage, management and editing of non-spatial objects within a Utility Network
Voxel Layers - Explore large multidimensional space time voxel cubes for scientific applications.
Mesh Manipulation- Modify your integrated meshes by flattening, cutting or defining an area of interest. Additionally enrich your integrated meshes by draping feature layers over them where it supersedes the ground.
Geoprocessing Leveraging Spatial Databases - New options to run certain geoprocessing tools like Buffer, Spatial Join, Select, or Intersect as queries in databases that support these operations, which will result in improved performance.
Interactive Suitability Analysis - Provides a suitability modeling experience to create and evaluate the model interactively by exploring dynamically created intermediate and final outputs.
Link Analysis: View related data in an interactive Link Chart
Solutions: Intelligence, Crime Analysis, Military Analysis, Indoors
Aviation: Charting (Adding capabilities over next releases)
GPS Support – Connect, collect data, and update positions directly from a GPS device.
Bivariate Symbogy – Symbolize and display data relationships from multiple related variables.
Data Engineering – A guided experience to explore your data, add and calculate new variables (attribute fields) with spatial and statistical characteristics, and prepare data for use in machine learning workflows.
Mid-term (next two or three releases)
Catalog Layers: Working with collections of layers within ArcGIS.
Linear Reference Editing – Find and edit routes and measures.
Knowledge Graphs -- Provides a platform-level way to create, visualize, and query a graph network containing entities and relationships.
Big Data Connections -- Create connections to big data sources, delimited files, and shapefiles for use with GeoAnalytics Desktop Tools. Big Data Connections give you flexibility to set the format of time and location fields and can represent a collection of many files as a single dataset.
Projects in the Enterprise - Use your Portal to share projects, collaborate and work more effectively with others in your organization.
Material Textures - Cross-platform support for texture properties on surfaces to support reflectivity, roughness, and other properties for more photo realistic visualizations in 3D scenes.
Multipatch Roof Editing – Tools specifically designed to create and edit pitches, ridge lines, gables and other roof specific features.
Multipatch Editing Enhancements - Ability to create and modify multipatches in a 3D stereo editing environment along with specific tools to simplify the editing of roof features.
Layer Blend Modes - Control the appearance of overlapping colors by blending (merging) using a variety of modes to provide options for how hue, saturation, lightness, darkness, and other properties are calculated when colors are combined.
Presentations - Create and share a collection of map and scene views along with titles, graphics, and descriptive text as presentations.
Dynamic Feature Clustering - Dynamic grouping of features as proportional symbols in order to visualize areas with greater and lesser numbers of features when displaying data at varying scales.
Voxel Layer Sharing - Share Voxel Scene Layers across the platform for use in web, desktop and mobile apps.
Animated symbols - Symbols that dynamically change to show direction of movement, change in intensity, or fluctuations in value to support scientific temporal visualizations.
Long-term (in the plan but not assigned to a release at this point)
Terrain Editing - Edit features participating in a terrain dataset. Add, remove and replace data referenced by terrains.
3D Mesh as Ground - The ability to use integrated mesh or TIN information as a true triangulated ground surface that would be more precise than our raster surfaces and allow structures such as tunnels and mines.
High Fidelity Rendering - The ability to use material properties for smoothness, glossiness, roughness, and other characteristics to render realistic textures in 3D scenes.
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