Near-term (next release or two)
Offset Printing - Color management, spot color support, and support for overprints and knockouts used in offset lithography and commercial printing processes.
Replication Workflows - Support for creating and syncing replicas.
Parcel Adjustment - Support for Least Squares Adjustment and for plugging in custom adjustment tools.
Voxel Layers - Explore large multidimensional space time voxel cubes for scientific applications.
Tie Point Manager - Tools to analyze coverage and examine the quality of auto generated tie points, with support for manually adding or removing tie points to improve adjustment quality in ortho mapping.
Geoprocessing Leveraging Spatial Databases - New options to run certain geoprocessing tools like Buffer, Spatial Join, Select, or Intersect as queries in databases that support these operations, which will result in improved performance.
Python Notebooks - A new Python coding experience integrated into ArcGIS Pro, that allows you to create and run local or portal-based Python notebooks in an interactive interface.
Geoprocessing Scheduler - Choose to run your tool immediately, or select a date and time in the future to run it, as well as recurrence.
Scripting Metadata - Provide a way to accomplish metadata workflows using Python scripts.
Hydro Networks - Simple networks used to model flow and execute network traces focused on hydro modeling.
Create Network Dataset - Support the ability to create a new network dataset.
Multidimensional Raster Improvements - Extend the information model, optimizing data access, and improve the multidimensional raster layer user experience.
Interactive Suitability Modeling - Provide a suitability modeling experience to create and evaluate the model interactively by exploring dynamically created intermediate and final outputs.
Mid-term (next two or three releases)
Projects in the Enterprise - Share and collaborate more effectively with others in your organization.
Animated symbols - Symbols that dynamically change to show direction of movement, change in intensity, or fluctuations in value to support scientific temporal visualizations.
Material Textures - Cross-platform support for texture properties on surfaces to support reflectivity, roughness, and other properties for more photo realistic visualizations in 3D scenes.
Multipatch Editing in Stereo - Ability to create and modify multipatch vertices, edges, and faces in the 3D stereo editing environment.
Layer Blend Modes - Control the appearance of overlapping colors by blending (merging) using a variety of modes to provide options for how hue, saturation, lightness, darkness, and other properties are calculated when colors are combined.
Presentations - Create and share a collection of map and scene views along with titles, graphics, and descriptive text as presentations.
GPS Support - Connect, collect data, and update positions directly from a GPS device.
Dynamic Feature Clustering - Dynamic grouping of features as proportional symbols in order to visualize areas with greater and lesser numbers of features when displaying data at varying scales.
Voxel Layer Sharing - Share Voxel Scene Layers across the platform for use in web, desktop and mobile apps.
Map Graphics - Support for adding and modifying graphics in the map.
Long-term (in the plan but not assigned to a release at this point)
Terrain Editing - Edit features participating in a terrain dataset. Add, remove and replace data referenced by terrains.
3D Mesh as Ground - The ability to use integrated mesh or TIN information as a true triangulated ground surface that would be more precise than our raster surfaces and allow structures such as tunnels and mines.
High Fidelity Rendering - The ability to use material properties for smoothness, glossiness, roughness, and other characteristics to render realistic textures in 3D scenes.