• CityEngine VR Experience for Unreal Engine

    The CityEngine VR Experience Unreal Engine 4 project template is a complete solution for creating virtual reality experiences to explore CityEngine architecture and urban planning scenarios. It consists of a virtual o...
    BNeukom-esristaff
    last modified by BSteger-esristaff
  • From CityEngine to Unreal Engine: the journey from first design steps to high-quality real-time visualization

    Background: a plan for redevelopment of Dorchester Avenue in South Boston Procedural design with CityEngine  Getting environment data Refining urban layout CGA rules  Modular approach Org...
    imitropoulou-esristaff
    last modified by SArisona-esristaff
  • Plaza.zip

    This is a rule to generate Plazas from 2D polygons.  It lets the user select edge elements such as bollards, planters, and trees as well as spacing and width.  It also lets the user decide how many tables wi...
    MicahShane
    last modified by MicahShane
  • StripMall.zip

    A very simple Strip Mall rule.  This one needs some work.  I cant seem to get the facades to line up correctly when using the Awning option.
    MicahShane
    last modified by MicahShane
  • Staircase.zip

    This is a very simple staircase generator for all those indoor designers out there.  It still needs a lot of work but it is easily customizable.  Maybe someone can figure out how to create the spiral stairca...
    MicahShane
    last modified by MMathias-esristaff
  • BuildingRepresentation.cga

    This is a simple building rule that handles height by number of floors, color by Usage, and can easily be added to.  I feel like this is a good rule for those new to CGA writing to modify and learn from.
    MicahShane
    last modified by MicahShane
  • DataViz.cga

    Hello Geonet Community,   This is David Wasserman, the urban planner/programmer who wrote up the Complete_Street.CGA rule featured in the Complete Street 2014 Example. Since the complete street rule was an artic...
    Holisticbynature
    last modified by MMathias-esristaff
  • Complete Street Rule Update

    Hi Geonet,   So after the first iteration of the Complete Street Rule I developed as part of ESRI Redlands I started working on a personal version of the rule I have decided to share because of how useful I foun...
    Holisticbynature
    last modified by Holisticbynature
  • Vitruvio - CityEngine Plugin for Unreal Engine 4

    Disclaimer: This is an experimental preview version of the Vitruvio plugin, with known bugs and limitations. We are working on a future stable version which will be released on Github.   Overview ...
    SArisona-esristaff
    last modified by SArisona-esristaff
  • Complete Street Rule Documentation & User Guide.pdf

    Hello Geonet Community, Since the release of the Complete Street Rule, I have had a few questions about whether there was documentation for the rule. After enough of these questions, I decided to just sit down for th...
    Holisticbynature
    last modified by Holisticbynature
  • CityEngine VR Experience Advanced Features

    This document describes some advanced features of the CityEngine VR Experience. The basic information is available here: https://community.esri.com/docs/DOC-11563. We recommend to read the basic informa...
    SArisona-esristaff
    last modified by SArisona-esristaff
  • CGA Statistics

    Hi Geonet!   I have not gotten to share much of the rules I have developed at my current job, but I do have something I have been playing with that I have found useful. I made a series of toy statistical functio...
    Holisticbynature
    last modified by Holisticbynature
  • Geodesign Toolkit: CityEngine-GIS Integration Tools

    Summary:      This document discusses a series of scripting tools that were created to enable data-driven design to support large-scale scenario planning projects. These tools are intended to integ...
    Holisticbynature
    last modified by Holisticbynature
  • View all the plants in the ESRI.lib

    I don't know about you, but I didn't have the patience or the mental capacity to cycle through and remember all 127 plants in the ESRI.lib, seeing what each species looks like and overall quality of the models. I'm su...
    devlavigne
    last modified by devlavigne
  • adjust attr of CGA rule by python script

    Hi guys,      I want to test how python attr. and para. api work and adjust "height" by python. so I wrote cga : attr height = 10 Lot -->   extrude(height) Mass. and python script...
    dreamchy
    last modified by dreamchy
  • 7 Years Ago...

    7 years ago we launched CityEngine at Siggraph 2008 with the Rome Reborn 2.0 project. From August 11 – 13, 2015 we will attend Siggraph 2015 in #LA (booth 301) and feel free to schedule a #CityEngine meeting wit...
    DTarolli-esristaff
    last modified by DTarolli-esristaff
  • BroadwayLights2.mtl

    The mtl file that goes with OBJ.Chris Wilkins
    MicahShane
    last modified by MicahShane
  • BroadwayLights2_0.obj

    The lamps I want to use in complete_streets rule.Chris Wilkins
    MicahShane
    last modified by MicahShane
  • Urban Planning & ESRI City Engine in Angolan Newspaper

    Hi Guys    This is a short text about the advantages of ESRI City Engine in Urban Planning, specific writed for a major Newspaper in Angola - Africa (Portuguese native language).    Is a Technologies Book, i...
    geoinformacao
    last modified by geoinformacao
  • Pre-Show Meeting at Siggraph 2014 in Vancouver: http://bit.ly/1l24zUH

    Pre-Show Meeting at Siggraph 2014 in Vancouver: http://bit.ly/1l24zUH
    DTarolli-esristaff
    last modified by DTarolli-esristaff